aboutsummaryrefslogtreecommitdiff
path: root/gamedata/gamelib.kv
diff options
context:
space:
mode:
authorGravatar Willian Henrique <wsimanbrazil@yahoo.com.br> 2023-11-26 17:46:45 -0300
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2023-11-26 21:35:57 +0000
commit44d805746e27c58f906ba73f541abcb363323a75 (patch)
tree0172780432ab3c4b8c3fd7d186daa29fca648525 /gamedata/gamelib.kv
parent852ff29088e08a9f1673a070f5ff151e23e393ec (diff)
downloadsst-44d805746e27c58f906ba73f541abcb363323a75.tar.gz
sst-44d805746e27c58f906ba73f541abcb363323a75.zip
Hook Key_Event instead of DispatchInputEvent in AC
This fixes a crash in later L4D2 versions caused by the fact we were unknowingly hooking Key_Event already. Now we hook it all the time on purpose.
Diffstat (limited to 'gamedata/gamelib.kv')
0 files changed, 0 insertions, 0 deletions