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author | 2023-11-26 17:46:45 -0300 | |
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committer | 2023-11-26 21:35:57 +0000 | |
commit | 44d805746e27c58f906ba73f541abcb363323a75 (patch) | |
tree | 0172780432ab3c4b8c3fd7d186daa29fca648525 /gamedata/gamelib.kv | |
parent | 852ff29088e08a9f1673a070f5ff151e23e393ec (diff) | |
download | sst-44d805746e27c58f906ba73f541abcb363323a75.tar.gz sst-44d805746e27c58f906ba73f541abcb363323a75.zip |
Hook Key_Event instead of DispatchInputEvent in AC
This fixes a crash in later L4D2 versions caused by the fact we were
unknowingly hooking Key_Event already. Now we hook it all the time on
purpose.
Diffstat (limited to 'gamedata/gamelib.kv')
0 files changed, 0 insertions, 0 deletions