diff options
| author | 2026-11-11 22:24:54 +0000 | |
|---|---|---|
| committer | 2026-11-11 23:15:15 +0000 | |
| commit | e281c39d24793ea5793b0eabdd684c5e12ea77fe (patch) | |
| tree | 1f1debed802fcc1764d33b05d21d7935bead3d19 /gamedata/vphysics.txt | |
| parent | de8db70103b5ba472fa6e3992e4c7ebb6dcae153 (diff) | |
| download | sst-e281c39d24793ea5793b0eabdd684c5e12ea77fe.tar.gz sst-e281c39d24793ea5793b0eabdd684c5e12ea77fe.zip | |
Add a mem_copy_fixed and mem_set_fixed to mem.h
Probably self-explanatory. I was finding more use cases for the
__builtin_memcpy_inline thing but boy is that ugly.
Diffstat (limited to 'gamedata/vphysics.txt')
0 files changed, 0 insertions, 0 deletions
