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author | 2025-03-10 20:37:28 +0000 | |
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committer | 2025-04-06 16:41:13 +0100 | |
commit | daa55cade14146f04814cf8a7ad2028becf4db66 (patch) | |
tree | 62933a231e8068f4498596a9064f59e1a4842723 /src/build/mkgamedata.c | |
parent | 244fea664121acf12871ab5858a5fe95a2606b52 (diff) | |
download | sst-daa55cade14146f04814cf8a7ad2028becf4db66.tar.gz sst-daa55cade14146f04814cf8a7ad2028becf4db66.zip |
Use C23 void-argument-free prototypes
In the future we can also consider moving to {} instead of {0} for
initialisers, but my old Clang (16) doesn't support this, so it might be
wise to wait longer on that one so people don't need too bleeding-edge
of a compiler just to build this thing.
Diffstat (limited to 'src/build/mkgamedata.c')
-rw-r--r-- | src/build/mkgamedata.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/build/mkgamedata.c b/src/build/mkgamedata.c index ed8cf97..2f9c0cb 100644 --- a/src/build/mkgamedata.c +++ b/src/build/mkgamedata.c @@ -147,7 +147,7 @@ static void parse(int file, char *s, int len) { } } -static inline noreturn diewrite(void) { die(100, "couldn't write to file"); } +static inline noreturn diewrite() { die(100, "couldn't write to file"); } #define _(x) if (fprintf(out, "%s\n", x) < 0) diewrite(); #define _i(x) for (int i = 0; i < indent; ++i) fputc('\t', out); _(x) #define F(f, ...) if (fprintf(out, f "\n", __VA_ARGS__) < 0) diewrite(); @@ -227,7 +227,7 @@ F( "int %s = -2147483648;", sbase + tags[i]) } static inline void init(FILE *out) { -_( "static void initgamedata(void) {") +_( "static void initgamedata() {") int varidx; int indent = 0; for (int i = 0; i < nents; ++i) { |