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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-24 03:19:49 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-24 03:23:22 +0000
commit508878ff0a9e4cd8528727c41819bc2d70b33dd0 (patch)
tree5068ea278c0fcbe0ecae5dfe0efa1057a857adfa /src/engineapi.c
parent13ddf47d80893eb4d09ca31f5469b835f24170c7 (diff)
downloadsst-508878ff0a9e4cd8528727c41819bc2d70b33dd0.tar.gz
sst-508878ff0a9e4cd8528727c41819bc2d70b33dd0.zip
Turn x86 stuff into a chunklet to help out SPT
Quick unused header cleanup pass while we're at it.
Diffstat (limited to 'src/engineapi.c')
-rw-r--r--src/engineapi.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/engineapi.c b/src/engineapi.c
index 1893e0c..980ee99 100644
--- a/src/engineapi.c
+++ b/src/engineapi.c
@@ -28,9 +28,7 @@
#include "intdefs.h"
#include "langext.h"
#include "mem.h" // "
-#include "os.h"
#include "vcall.h"
-#include "x86.h"
u32 _gametype_tag = 0; // declared in gametype.h but seems sensible enough here