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authorGravatar Hayden K <imaciidz@gmail.com> 2025-02-07 14:22:37 -0500
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-06 20:59:36 +0100
commitdc540372be9da686a3087843ae4ae5f038a3a9a0 (patch)
tree83467140166992d36977a90b307b92f1d6f501b4 /src/engineapi.c
parent98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff)
downloadsst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz
sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125. Since renaming it doesn't currently break anything (and 2125 was a fairly notable code shuffling update, given it was the first update with a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'src/engineapi.c')
-rw-r--r--src/engineapi.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/engineapi.c b/src/engineapi.c
index a8f4167..cc5f2cf 100644
--- a/src/engineapi.c
+++ b/src/engineapi.c
@@ -1,6 +1,7 @@
/*
* Copyright © 2025 Michael Smith <mikesmiffy128@gmail.com>
* Copyright © 2023 Willian Henrique <wsimanbrazil@yahoo.com.br>
+ * Copyright © 2025 Hayden K <imaciidz@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -106,7 +107,7 @@ bool engineapi_init(int pluginver) {
if (GAMETYPE_MATCHES(L4D2)) {
if (con_findvar("sv_zombie_touch_trigger_delay")) {
- _gametype_tag |= _gametype_tag_L4D2_2147plus;
+ _gametype_tag |= _gametype_tag_L4D2_2125plus;
}
if (con_findvar("director_cs_weapon_spawn_chance")) {
_gametype_tag |= _gametype_tag_TheLastStand;