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author | 2025-02-07 14:22:37 -0500 | |
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committer | 2025-04-06 20:59:36 +0100 | |
commit | dc540372be9da686a3087843ae4ae5f038a3a9a0 (patch) | |
tree | 83467140166992d36977a90b307b92f1d6f501b4 /src/fastfwd.c | |
parent | 98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff) | |
download | sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip |
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125.
Since renaming it doesn't currently break anything (and 2125 was a
fairly notable code shuffling update, given it was the first update with
a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'src/fastfwd.c')
-rw-r--r-- | src/fastfwd.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/fastfwd.c b/src/fastfwd.c index 7378b04..fa45beb 100644 --- a/src/fastfwd.c +++ b/src/fastfwd.c @@ -2,6 +2,7 @@ * Copyright © 2023 Matthew Wozniak <sirtomato999@gmail.com> * Copyright © 2025 Michael Smith <mikesmiffy128@gmail.com> * Copyright © 2023 Willian Henrique <wsimanbrazil@yahoo.com.br> + * Copyright © 2025 Hayden K <imaciidz@gmail.com> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -221,7 +222,7 @@ INIT { errmsg_errorx("couldn't find FrameUpdate function"); return FEAT_INCOMPAT; } - if_cold (!(func = find_floatcall(func, GAMETYPE_MATCHES(L4D2_2147plus) ? + if_cold (!(func = find_floatcall(func, GAMETYPE_MATCHES(L4D2_2125plus) ? 2 : 1, "CHostState::State_Run"))) { errmsg_errorx("couldn't find State_Run function"); return FEAT_INCOMPAT; |