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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-30 22:37:45 +0100
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-30 22:37:45 +0100
commit45a21380fcc2c9a0b9035814ab0f8cc38165bb64 (patch)
tree75ea3cbd7014068cbbc86b503c24050b6cac17bc /src/gamedata.h
parent8a669bc96ffdb9d0f6f54e464da11e3375c80a55 (diff)
downloadsst-45a21380fcc2c9a0b9035814ab0f8cc38165bb64.tar.gz
sst-45a21380fcc2c9a0b9035814ab0f8cc38165bb64.zip
Fix all the brokenness I introduced to l4daddon
With apologies to Hayden, whose code was mostly fine until my quest to make it neater ended up bungling stuff. I wanted it reviewed and tested before pushing it anywhere public but people have limited free time - how dare they!!!! - and at some point I kind of impatiently just sent it because I had a pile of unrelated changes I didn't want to untangle. I didn't really know how to reproduce the bad performance myself to test the fix here properly, so I was kind of unfairly relying on him to do it, even though he'd already tested his own code and made sure it worked *before* I decided to break it. My bad. Don't worry though, I was never actually going actually release SST in such a broken state. I mean, I have released it in worse states before, but I wasn't gonna do it on this occasion. :^) Now this is definitely done correctly, I think, and I've done yet another pass over the comments, I'm pretty confident that 0.9 is around the corner. Just a few more commits of entirely non-user facing stuff to get out of the way first...
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