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author | 2025-04-17 01:39:10 +0100 | |
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committer | 2025-04-17 20:02:18 +0100 | |
commit | 8a669bc96ffdb9d0f6f54e464da11e3375c80a55 (patch) | |
tree | 569dac0cd082ad25e779a69f0bcceff5ca212bb1 /src/gameinfo.c | |
parent | 0b40d4d9ea1cbfbb92795e0d6f26cf108f2dec5f (diff) | |
download | sst-8a669bc96ffdb9d0f6f54e464da11e3375c80a55.tar.gz sst-8a669bc96ffdb9d0f6f54e464da11e3375c80a55.zip |
Add type-safety to virtual calls and accessors
This probably should have been the design from the start.
It's still possible to use void pointers, and this is done in a couple
of places for simplicity, but wherever possible, we have actual structs
for things now.
Additionally, in places where vtables are fiddled with, e.g. vtable
hooks, we have actual struct definitions with vtable pointers so there's
need for pointer-casting horror.
Diffstat (limited to 'src/gameinfo.c')
-rw-r--r-- | src/gameinfo.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gameinfo.c b/src/gameinfo.c index 7432073..a3f4eac 100644 --- a/src/gameinfo.c +++ b/src/gameinfo.c @@ -39,7 +39,7 @@ const os_char *gameinfo_gamedir ; const char *gameinfo_title = title; -DECL_VFUNC_DYN(const char *, GetGameDirectory) +DECL_VFUNC_DYN(struct VEngineClient, const char *, GetGameDirectory) bool gameinfo_init() { if_cold (!has_vtidx_GetGameDirectory) { |