diff options
author | 2022-04-30 00:23:31 +0100 | |
---|---|---|
committer | 2022-04-30 00:34:47 +0100 | |
commit | 1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch) | |
tree | fa09dd757a1966649119f70717bd11d679c0f179 /src/gametype.h | |
parent | 1aaedffd8c68614936c59d4681e6dc111cb32691 (diff) | |
download | sst-1a5c55eb89c22e8822ec057a3731a6d753f13859.tar.gz sst-1a5c55eb89c22e8822ec057a3731a6d753f13859.zip |
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'src/gametype.h')
-rw-r--r-- | src/gametype.h | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/gametype.h b/src/gametype.h index ff39785..7c8fa3f 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -19,19 +19,24 @@ #include "intdefs.h" -extern u32 _gametype_tag; +extern u64 _gametype_tag; #define _gametype_tag_OE 1 // TODO(compat): detect in con_init, even if just to fail (VEngineServer broke) // TODO(compat): buy dmomm in a steam sale to implement and test the above, lol -#define _gametype_tag_DMoMM 2 -#define _gametype_tag_OrangeBox 4 -#define _gametype_tag_L4D1 8 -#define _gametype_tag_L4D2 16 -#define _gametype_tag_L4DS 32 -#define _gametype_tag_Portal1 64 -#define _gametype_tag_Portal2 128 -#define _gametype_tag_2013 256 +#define _gametype_tag_DMoMM (1 << 1) +#define _gametype_tag_OrangeBox (1 << 2) +#define _gametype_tag_L4D1 (1 << 3) +#define _gametype_tag_L4D2 (1 << 4) +#define _gametype_tag_L4DS (1 << 5) +#define _gametype_tag_Portal1 (1 << 6) +#define _gametype_tag_Portal2 (1 << 7) +#define _gametype_tag_2013 (1 << 8) +#define _gametype_tag_Client015 (1 << 9) +#define _gametype_tag_Client014 (1 << 10) +#define _gametype_tag_Client013 (1 << 11) +#define _gametype_tag_Client012 (1 << 12) +#define _gametype_tag_Server021 (1 << 13) #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) |