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author | 2022-05-06 00:49:53 +0100 | |
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committer | 2022-05-06 00:49:53 +0100 | |
commit | 1ed84a25c2db8ade2b2162b429b30e9138eb5d16 (patch) | |
tree | e77be1d1c25cfed145916cb1c482c48b47a3b15d /src/gametype.h | |
parent | cc9785e38cd1414d6d675364e5089f907b7b0a30 (diff) | |
download | sst-1ed84a25c2db8ade2b2162b429b30e9138eb5d16.tar.gz sst-1ed84a25c2db8ade2b2162b429b30e9138eb5d16.zip |
HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIX
Idiotic problems require idiotic solutions.
Diffstat (limited to 'src/gametype.h')
-rw-r--r-- | src/gametype.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gametype.h b/src/gametype.h index d7d0b3e..c825ee6 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -49,6 +49,8 @@ extern u64 _gametype_tag; #define _gametype_tag_SrvDLL009 (1 << 14) // 2013-ish #define _gametype_tag_SrvDLL005 (1 << 15) // mostly everything else, it seems +#define _gametype_tag_TheLastStand (1 << 16) /* The JAiZ update */ + /* Matches for any multiple possible tags */ #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) |