diff options
author | 2022-03-26 00:54:54 +0000 | |
---|---|---|
committer | 2022-03-26 23:23:05 +0000 | |
commit | a621e712639775c461586eb5709b4de6d74f4341 (patch) | |
tree | 828019cd6ed0fe31258bdb136955fe2425eff9c3 /src/gametype.h | |
parent | 2c0d39acd0329d3e976bd83d85fcf67388465e67 (diff) | |
download | sst-a621e712639775c461586eb5709b4de6d74f4341.tar.gz sst-a621e712639775c461586eb5709b4de6d74f4341.zip |
Fix L4D1 and L4DS crash regressions
Chalk this up to improper testing and being tired and not using brain.
Diffstat (limited to 'src/gametype.h')
-rw-r--r-- | src/gametype.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gametype.h b/src/gametype.h index fbf8db2..3ad93b7 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -35,6 +35,7 @@ extern u32 _gametype_tag; #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) #define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS) +#define _gametype_tag_L4Dx (_gametype_tag_L4D1 | _gametype_tag_L4D2x) #define _gametype_tag_L4Dbased \ (_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2) #define _gametype_tag_OrangeBoxbased \ |