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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-15 19:31:12 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-15 19:31:12 +0000
commit650bb761d3e5af3f8fa19ac8d22864cc0360d085 (patch)
treee831873f4dfa77d02815d7ab2f6a73169a1c262f /src/inputhud.c
parent74f1309af5310fbfa346048f8ecfc7fe1e8a4571 (diff)
downloadsst-650bb761d3e5af3f8fa19ac8d22864cc0360d085.tar.gz
sst-650bb761d3e5af3f8fa19ac8d22864cc0360d085.zip
Fix incorrect gamedata short-circuiting
Gamedata bugs are the gift that keeps on giving. This was making vgui stuff fail in L4D2 because the other outer conditions would match first. It's perhaps unfortunate that we have to remove short-circuiting in cases where it would work fine, but who knows, maybe the compiler would be smart enough to figure it out anyway. At any rate it's necessary for correctness, so whatever.
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