aboutsummaryrefslogtreecommitdiff
path: root/src/l4dreset.c
diff options
context:
space:
mode:
authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-16 02:13:01 +0100
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-16 21:31:20 +0100
commit4fddfa831d2a33ab3eee7ceb5f181c82d5aa78d2 (patch)
treef62a0fc1a0b3d7ffcd7967b98885453636309686 /src/l4dreset.c
parent5c805aac744df43dd96f70bc7e39337d9c3a966a (diff)
downloadsst-4fddfa831d2a33ab3eee7ceb5f181c82d5aa78d2.tar.gz
sst-4fddfa831d2a33ab3eee7ceb5f181c82d5aa78d2.zip
Rework API for inline hooking
This both simplifies and complicates things, but probably hopefully maybe simplifies things overall. Certainly in cases like the L4D1 demo thing where there's 3 inline hooks at once, it seems simpler to be able to batch the fallible stuff to avoid rollbacks. In cases where you only need one hook, it's a bit more verbose, but what can you do. Thanks bill for discussing this with me pretty exhaustively and giving a lot of good input. I think both of us still kind of hate it actually.
Diffstat (limited to 'src/l4dreset.c')
-rw-r--r--src/l4dreset.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/l4dreset.c b/src/l4dreset.c
index 2de75cd..84daa65 100644
--- a/src/l4dreset.c
+++ b/src/l4dreset.c
@@ -549,8 +549,11 @@ INIT {
errmsg_errorx("couldn't find UnfreezeTeam function");
return FEAT_INCOMPAT;
}
- orig_UnfreezeTeam = (UnfreezeTeam_func)hook_inline(
- (void *)orig_UnfreezeTeam, (void *)&hook_UnfreezeTeam);
+ struct hook_inline_featsetup_ret h = hook_inline_featsetup(
+ (void *)orig_UnfreezeTeam, (void **)&orig_UnfreezeTeam,
+ "UnfreezeTeam");
+ if_cold (h.err) return h.err;
+ hook_inline_commit(h.prologue, (void *)&hook_UnfreezeTeam);
}
#endif
// Only try cooldown stuff for L4D2, since L4D1 always had unlimited votes.