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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-24 03:19:49 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-24 03:23:22 +0000
commit508878ff0a9e4cd8528727c41819bc2d70b33dd0 (patch)
tree5068ea278c0fcbe0ecae5dfe0efa1057a857adfa /src/l4dreset.c
parent13ddf47d80893eb4d09ca31f5469b835f24170c7 (diff)
downloadsst-508878ff0a9e4cd8528727c41819bc2d70b33dd0.tar.gz
sst-508878ff0a9e4cd8528727c41819bc2d70b33dd0.zip
Turn x86 stuff into a chunklet to help out SPT
Quick unused header cleanup pass while we're at it.
Diffstat (limited to 'src/l4dreset.c')
-rw-r--r--src/l4dreset.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/l4dreset.c b/src/l4dreset.c
index 725c763..dd59c60 100644
--- a/src/l4dreset.c
+++ b/src/l4dreset.c
@@ -20,6 +20,7 @@
#include "abi.h"
#include "accessor.h"
+#include "chunklets/x86.h"
#include "con_.h"
#include "engineapi.h"
#include "ent.h"
@@ -32,12 +33,11 @@
#include "gametype.h"
#include "hook.h"
#include "intdefs.h"
-#include "langext.h"
#include "l4dmm.h"
+#include "langext.h"
#include "mem.h"
#include "sst.h"
#include "vcall.h"
-#include "x86.h"
#include "x86util.h"
#ifdef _WIN32