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authorGravatar Hayden K <imaciidz@gmail.com> 2026-11-11 23:07:33 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2026-11-13 23:20:02 +0000
commit3b86c974e1ea8ccee355eee223b90d545a0c0f95 (patch)
treecbcf9e9a0d9845ae3f323589100a1a9a307ee99f /src/nosteamlogon.c
parent18c42b938ba5a91ce3c91839cfd218e096bc0e51 (diff)
downloadsst-3b86c974e1ea8ccee355eee223b90d545a0c0f95.tar.gz
sst-3b86c974e1ea8ccee355eee223b90d545a0c0f95.zip
Fix an idiotic regression in L4D1 demo compat
Happened when I was getting rid of all the memcpy calls. Must have been asleep. As usual. Sigh. Thanks Hayden for spotting.
Diffstat (limited to 'src/nosteamlogon.c')
-rw-r--r--src/nosteamlogon.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/nosteamlogon.c b/src/nosteamlogon.c
index a97a4ce..c79a828 100644
--- a/src/nosteamlogon.c
+++ b/src/nosteamlogon.c
@@ -40,8 +40,6 @@ GAMESPECIFIC(L4D)
REQUIRE(chatmsg)
REQUIRE_GAMEDATA(vtidx_GetClientName)
-// FIXME: introduce a convar to control the chat reporting behaviour
-
static void *Steam3Server = 0;
// find CSteam3Server instance in hostname callback