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author | 2025-04-16 21:28:45 +0100 | |
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committer | 2025-04-16 21:31:20 +0100 | |
commit | 0b40d4d9ea1cbfbb92795e0d6f26cf108f2dec5f (patch) | |
tree | 3caf7789a3141a369575c0749124089dbc08e916 /src/vcall.h | |
parent | 7dcdcd0f62c7c103148b17aed8376a457aad6d8a (diff) | |
download | sst-0b40d4d9ea1cbfbb92795e0d6f26cf108f2dec5f.tar.gz sst-0b40d4d9ea1cbfbb92795e0d6f26cf108f2dec5f.zip |
Add missing REQUIRE_GAMEDATA things to demorec
These gamedata entries are always available, but there's no reason not
to check for them in case that changes in future. As-is now, the checks
will be trivial for the compiler to optimise out.
Diffstat (limited to 'src/vcall.h')
-rw-r--r-- | src/vcall.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vcall.h b/src/vcall.h index 285bc79..55fcfe6 100644 --- a/src/vcall.h +++ b/src/vcall.h @@ -128,7 +128,7 @@ #define DECL_VFUNC_CDECL(ret, name, idx, ...) \ _DECL_VFUNC(ret, , name, idx __VA_OPT__(,) __VA_ARGS__) -/* Define a virtual function with an index defined elsewhere */ +/* Define a virtual function with an index defined elsewhere (e.g. gamedata) */ #define DECL_VFUNC_DYN(ret, name, ...) \ _DECL_VFUNC_DYN(ret, VCALLCONV, name __VA_OPT__(,) __VA_ARGS__) |