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author | 2025-06-04 23:27:56 +0100 | |
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committer | 2025-06-04 23:27:56 +0100 | |
commit | 78325572c1b2ae617dd5502ab726bfded1fd0506 (patch) | |
tree | 948ce8aa81770f4ed0a9170670b439a9ef912f85 /tools | |
parent | 4aebf7cc9ce07dfb20db217274a45680b3cb00ed (diff) | |
download | sst-78325572c1b2ae617dd5502ab726bfded1fd0506.tar.gz sst-78325572c1b2ae617dd5502ab726bfded1fd0506.zip |
Add some WinDbg helpers and tidy up the README
Diffstat (limited to 'tools')
-rw-r--r-- | tools/steamfix.bat | 27 | ||||
-rw-r--r-- | tools/windbg/.gitignore | 1 | ||||
-rw-r--r-- | tools/windbg/initcmds | 6 | ||||
-rw-r--r-- | tools/windbg/install.ps1 | 44 | ||||
-rw-r--r-- | tools/windbg/natvis.xml | 5 | ||||
-rw-r--r-- | tools/windbg/windbg.bat | 16 |
6 files changed, 99 insertions, 0 deletions
diff --git a/tools/steamfix.bat b/tools/steamfix.bat new file mode 100644 index 0000000..d0a77c2 --- /dev/null +++ b/tools/steamfix.bat @@ -0,0 +1,27 @@ +:: This file is dedicated to the public domain.
+@echo off
+
+:: In several old L4D2 builds, we currently have some weird black magic we don't
+:: fully understand to do what looks like DRM circumvention or... something.
+:: Annoyingly, that black magic manages to break regular use of Steam after the
+:: game exits. This is fixed by setting a registry key back to Steam's PID.
+
+:: The scripts used to launch those builds already do this, of course, but if
+:: you're launching L4D2 under a debugger, you can use this script instead.
+
+:: By the way, if anyone wants to look into solving the root cause so that none
+:: of this is needed any more, that would be cool!
+
+set REG=%SYSTEMROOT%\SysWOW64\reg.exe
+if not exist "%REG%" set REG=%SYSTEMROOT%\System32\reg.exe
+set steampid=
+for /F "usebackq skip=1 delims=" %%I in (
+ `wmic process where "name='steam.exe'" get processid 2^>nul`
+) do ( set steampid=%%I & goto :ok)
+:ok
+if not %steampid%=="" (
+ %REG% add "HKCU\SOFTWARE\Valve\Steam\ActiveProcess" /f /t REG_DWORD ^
+/v pid /d %steampid%>nul
+)
+
+:: vi: sw=4 ts=4 noet tw=80 cc=80
diff --git a/tools/windbg/.gitignore b/tools/windbg/.gitignore new file mode 100644 index 0000000..ae3c172 --- /dev/null +++ b/tools/windbg/.gitignore @@ -0,0 +1 @@ +/bin/ diff --git a/tools/windbg/initcmds b/tools/windbg/initcmds new file mode 100644 index 0000000..fe0f62f --- /dev/null +++ b/tools/windbg/initcmds @@ -0,0 +1,6 @@ +.nvload tools\windbg\natvis.xml + +$$ Emulate Source Thread Fix for high-core-count systems by breaking on +$$ GetSystemInfo, grabbing the struct pointer from the stack, then fiddling +$$ with its contents upon returning to the caller. +bp kernelbase!GetSystemInfo "dx @$t1 = *(void **)(@esp + 4); bp /1 @$ra \"dx @$t2 = ((_SYSTEM_INFO *)@$t1)->dwNumberOfProcessors; dx ((_SYSTEM_INFO *)@$t1)->dwNumberOfProcessors = @$t2 > 24 ? 24 : @$t2; g\"; g" diff --git a/tools/windbg/install.ps1 b/tools/windbg/install.ps1 new file mode 100644 index 0000000..4e206e0 --- /dev/null +++ b/tools/windbg/install.ps1 @@ -0,0 +1,44 @@ +# This script is dedicated to the public domain. + +Add-Type -Assembly System.IO.Compression.FileSystem + +$OutDir = "tools\windbg\bin" +$Arch = "x64" # can also use x86, arm64 + +if (!(Test-Path $OutDir)) { $null = mkdir $OutDir } +[xml]$content = (New-Object System.Net.WebClient).DownloadString("https://aka.ms/windbg/download") +$bundleurl = $content.AppInstaller.MainBundle.Uri +# Using curl.exe here instead because it has an actual useful progress bar. +# Modern PowerShell does too, but not the PS 5.1 that still ships with W10 +#Invoke-WebRequest $bundleurl -OutFile $OutDir\__bundle.zip +curl.exe "-#o$OutDir\__bundle.zip" "$bundleurl" +$filename = switch ($Arch) { + "x64" { "windbg_win-x64.msix" } + "x86" { "windbg_win-x86.msix" } + "arm64" { "windbg_win-arm64.msix" } +} +$zip = [IO.Compression.ZipFile]::OpenRead("$OutDir\__bundle.zip") +try { + if ($found = $zip.Entries.Where({ $_.FullName -eq $filename }, "First") ) { + $dest = "$OutDir\__msix.zip" + [IO.Compression.ZipFileExtensions]::ExtractToFile($found[0], $dest, $false) + } + else { + Write-Error "File not found in ZIP: $filename" + exit 100 + } +} +finally { + if ($zip) { $zip.Dispose() } +} +rm $OutDir\__bundle.zip +Expand-Archive -DestinationPath "$OutDir" "$OutDir\__msix.zip" +rm $OutDir\__msix.zip +# misc cleanup +rm -r $OutDir\AppxMetadata\ +rm $OutDir\'``[Content_Types``].xml' # wtf, microsoft, wtf. +rm $OutDir\AppxBlockMap.xml +rm $OutDir\AppxManifest.xml +rm $OutDir\AppxSignature.p7x +rm -r $OutDir\runtimes\unix\ +mv "$OutDir\Third%20Party%20Notices.txt" "$OutDir\Third Party Notices.txt" diff --git a/tools/windbg/natvis.xml b/tools/windbg/natvis.xml new file mode 100644 index 0000000..159b4d0 --- /dev/null +++ b/tools/windbg/natvis.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> + <!-- trivial example, but we can add to this later! --> + <Type Name="con_var"><DisplayString>ConVar: {strval}</DisplayString></Type> +</AutoVisualizer> diff --git a/tools/windbg/windbg.bat b/tools/windbg/windbg.bat new file mode 100644 index 0000000..11cf29c --- /dev/null +++ b/tools/windbg/windbg.bat @@ -0,0 +1,16 @@ +:: This file is dedicated to the public domain.
+@echo off
+setlocal
+
+if not "%WINDBG_BIN%"=="" goto :ok
+set WINDBG_BIN=tools\windbg\bin
+if exist tools\windbg\bin\DbgX.Shell.exe goto :ok
+powershell tools\windbg\install.ps1 || goto :end
+
+:ok
+%WINDBG_BIN%\DbgX.Shell.exe /g /c $^<tools\windbg\initcmds
+
+:end
+exit /b %errorlevel%
+
+:: vi: sw=4 ts=4 noet tw=80 cc=80
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