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authorGravatar Hayden K <imaciidz@gmail.com> 2025-04-04 01:02:07 +0100
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-06 20:59:36 +0100
commitb36e90b5500e3d3baa3d02d1859d39c09a728689 (patch)
tree6133f0cf55b3103c2d6ea045b99c151c87011f34 /tools
parentcb474d0e3bacd0de13c06c2e4ab107302351abdc (diff)
downloadsst-b36e90b5500e3d3baa3d02d1859d39c09a728689.tar.gz
sst-b36e90b5500e3d3baa3d02d1859d39c09a728689.zip
Fix broken behaviour in the L4D2 addon system
This should greatly improve the experience of running newest/TLS as well as custom campaigns. The bugginess in question is quite a lot to explain so there's some rather substantial exposition via code comments. The actual fixes are comparatively simple, although still a little subtle to get exactly right and took a few iterations to nail down the edge cases. Thanks to bill for helping me with the RE & assistance on writing the hooks/code and so on. I tracked down a lot of this myself, but the end result wouldn't have been possible without his help. Committers' note: I ended up wrangling this change a fair bit, as I am apparently just always wont to do, and also fixed a bug in the process, hence adding my copyright notice as well. Nonetheless, big thanks to aciidz (and bill) for doing the bulk of the *actual* hard work of figuring out how to do any of this! The actual code changes I made to the original submitted patch were relatively minor; a lot of my effort honestly went into attempting to shorten the massive wall of comment text. At the end of the day, there's still a really long comment, but it's just a lot to explain really so it is what it is. I hope it's at least somewhat understandable to a reader, anyway.
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