diff options
| -rw-r--r-- | gamedata/engine.kv | 4 | ||||
| -rw-r--r-- | src/fixes.c | 1 | 
2 files changed, 2 insertions, 3 deletions
diff --git a/gamedata/engine.kv b/gamedata/engine.kv index 58511db..e72fa3f 100644 --- a/gamedata/engine.kv +++ b/gamedata/engine.kv @@ -89,11 +89,11 @@ off_SP_offset {  // IEngineVGuiInternal/CEngineVGui  vtidx_VGuiConnect { // note: the actual name is Connect() but that's too generic  	default "3 + NVDTOR" -	Portal2 "4 + NVDTOR" // ActivateGameUI added +	L4Dbased "4 + NVDTOR" // ActivateGameUI added  }  vtidx_VGuiIsInitialized { // likewise, function is just called IsInitialized()  	default "6 + NVDTOR" -	Portal2 "7 + NVDTOR" +	L4Dbased "7 + NVDTOR"  }  // vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain diff --git a/src/fixes.c b/src/fixes.c index b2eaf91..8d5bb77 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -169,7 +169,6 @@ static void l4d1specific(void) {  	// these hidden variables to 0 gets rid of it.  	struct con_var *v = con_findvar("ui_l4d_debug");  	if (v) con_setvari(v, 0); -	// FIXME: this is borked with deferred init. Does gameui load SUPER late?  	v = con_findvar("mm_l4d_debug");  	if (v) con_setvari(v, 0);  | 
