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-rw-r--r--src/con_.c576
1 files changed, 424 insertions, 152 deletions
diff --git a/src/con_.c b/src/con_.c
index 387cab4..896faea 100644
--- a/src/con_.c
+++ b/src/con_.c
@@ -1,6 +1,7 @@
/* THIS FILE SHOULD BE CALLED `con.c` BUT WINDOWS IS STUPID */
/*
* Copyright © Michael Smith <mikesmiffy128@gmail.com>
+ * Copyright © Hayden K <imaciidz@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -18,10 +19,12 @@
#include <stddef.h> // should be implied by stdlib but glibc is dumb (offsetof)
#include <stdlib.h>
#include <stdio.h>
+#include <string.h>
#include "abi.h"
#include "con_.h"
#include "engineapi.h" // for factories and rgba - XXX: is this a bit circular?
+#include "errmsg.h"
#include "extmalloc.h"
#include "gamedata.h"
#include "gametype.h"
@@ -30,22 +33,22 @@
#include "os.h"
#include "vcall.h"
#include "version.h"
+#include "x86.h"
+#include "x86util.h"
/******************************************************************************\
* Have you ever noticed that when someone comments "here be dragons" there's *
* no actual dragons? Turns out, that's because the dragons all migrated over *
* here, so that they could build multiple inheritance vtables in C, by hand. *
* *
+ * Also there's self-modifying code now. *
+ * *
* Don't get set on fire. *
\******************************************************************************/
static int dllid; // from AllocateDLLIdentifier(), lets us unregister in bulk
int con_cmdclient;
-DECL_VFUNC(struct ICvar, void *, FindCommandBase_p2, 13, const char *)
-DECL_VFUNC(struct ICvar, void *, FindCommand_nonp2, 14, const char *)
-DECL_VFUNC(struct ICvar, void *, FindVar_nonp2, 12, const char *)
-
DECL_VFUNC_DYN(struct ICvar, int, AllocateDLLIdentifier)
DECL_VFUNC_DYN(struct ICvar, void, RegisterConCommand, /*ConCommandBase*/ void *)
DECL_VFUNC_DYN(struct ICvar, void, UnregisterConCommands, int)
@@ -55,73 +58,103 @@ DECL_VFUNC_DYN(struct ICvar, struct con_cmd *, FindCommand, const char *)
DECL_VFUNC_DYN(struct ICvar, void, CallGlobalChangeCallbacks, struct con_var *,
const char *, float)
+#ifdef _WIN32
+DECL_VFUNC_DYN(struct ICvar, void, CallGlobalChangeCallbacks_OE,
+ struct con_var *, const char *)
+
+// other OE stuff. TODO(compat): should this be in gamedata? fine for now?
+DECL_VFUNC(struct ICvar, struct con_cmdbase *, GetCommands_OE, 9)
+DECL_VFUNC(struct VEngineClient, void *, Cmd_Argv, 32)
+#endif
+
+// bootstrap things for con_detect(), not used after that
+DECL_VFUNC(struct ICvar, void *, FindCommandBase_p2, 13, const char *)
+DECL_VFUNC(struct ICvar, void *, FindCommand_nonp2, 14, const char *)
+DECL_VFUNC(struct ICvar, void *, FindVar_nonp2, 12, const char *)
+#ifdef _WIN32
+DECL_VFUNC(struct ICvar, void *, FindVar_OE, 7, const char *)
+#endif
+
static struct ICvar *coniface;
static void *colourmsgf;
-asm_only void _con_colourmsg(void *dummy, const struct rgba *c, const char *fmt, ...) {
+#ifdef _WIN32
+#pragma section("selfmod", execute)
+__attribute((used, section("selfmod"), noinline))
+#endif
+asm_only void _con_colourmsg(void *dummy, const struct rgba *c,
+ const char *fmt, ...) {
// NE: ConsoleColorPrintf is virtual, so the dummy param is a carve-out for
// `this` (which is coniface).
- // OE: it's a global function, with no this param, so we'd simply fix up the
- // stack (pop return address, put it in the dummy slot).
- // TODO(compat): actually implementing the OE case might be a bit tricky. it
- // seems the most efficient thing would be self-modifying code (i.e. replace
- // this function's asm with different asm). that'll be interesting...
__asm volatile (
"mov eax, %0\n"
"mov [esp + 4], eax\n" // put coniface in the empty stack slot
"jmp dword ptr %1\n" // jump to the real function
:
: "m" (coniface), "m" (colourmsgf)
- : "eax", "edi", "memory"
+ : "eax", "memory"
);
}
-static inline void initval(struct con_var *v) {
- v->v2.strval = extmalloc(v->v2.strlen); // note: _DEF_CVAR() sets strlen
- memcpy(v->v2.strval, v->v2.defaultval, v->v2.strlen);
+#ifdef _WIN32
+// this function is defined as data because we'll be using it to self-modify the
+// main _con_colourmsg function!
+__attribute((used, section("rdata")))
+asm_only static void _con_colourmsg_OE(void *dummy, const struct rgba *c,
+ const char *fmt, ...) {
+ // OE: it's a global function, with no this param, so we have to fix up the
+ // stack a bit. This will be less efficient than NE, but that seems like a
+ // reasonable tradeoff considering most games are NE. We could in theory
+ // self-modify every single call site to avoid the fixups but haha are you
+ // out of your mind we're not doing that.
+ __asm volatile (
+ "pop ebx\n" // pop return address, store in callee-save (*see header!*)
+ "add esp, 4\n" // pop the dummy stack slot, it's only useful for NE
+ "call dword ptr %1\n" // jump to the real function
+ "sub esp, 4\n" // pad the stack back out for the caller
+ "jmp ebx\n" // return to saved address
+ :
+ : "m" (coniface), "m" (colourmsgf)
+ : "eax", "ebx", "memory"
+ );
+}
+#define SELFMOD_LEN 15 // above instructions assemble to this many bytes!
+
+static bool selfmod() {
+ if (!os_mprot((void *)_con_colourmsg, SELFMOD_LEN, PAGE_EXECUTE_READWRITE)) {
+ errmsg_errorsys("couldn't make memory writable");
+ return false;
+ }
+ memcpy((void *)&_con_colourmsg, (void *)&_con_colourmsg_OE, SELFMOD_LEN);
+ if (!os_mprot((void *)_con_colourmsg, SELFMOD_LEN, PAGE_EXECUTE_READ)) {
+ errmsg_warnsys("couldn't restore self-modified page to read-only");
+ }
+ return true;
}
+#endif
static void VCALLCONV dtor(void *_) {} // we don't use constructors/destructors
static bool VCALLCONV IsCommand_cmd(void *this) { return true; }
static bool VCALLCONV IsCommand_var(void *this) { return false; }
-static bool VCALLCONV IsFlagSet_cmd(struct con_cmd *this, int flags) {
- return !!(this->base.flags & flags);
-}
-static bool VCALLCONV IsFlagSet_var(struct con_var *this, int flags) {
- return !!(this->base.flags & flags);
-}
-static void VCALLCONV AddFlags_cmd(struct con_cmd *this, int flags) {
- this->base.flags |= flags;
-}
-static void VCALLCONV AddFlags_var(struct con_var *this, int flags) {
- this->base.flags |= flags;
-}
-static void VCALLCONV RemoveFlags_cmd(struct con_cmd *this, int flags) {
- this->base.flags &= ~flags;
-}
-static void VCALLCONV RemoveFlags_var(struct con_var *this, int flags) {
- this->base.flags &= ~flags;
-}
-static int VCALLCONV GetFlags_cmd(struct con_cmd *this) {
- return this->base.flags;
+static bool VCALLCONV IsFlagSet(struct con_cmdbase *this, int flags) {
+ return !!(this->flags & flags);
}
-static int VCALLCONV GetFlags_var(struct con_var *this) {
- return this->base.flags;
+static void VCALLCONV AddFlags(struct con_cmdbase *this, int flags) {
+ this->flags |= flags;
}
-
-static const char *VCALLCONV GetName_cmd(struct con_cmd *this) {
- return this->base.name;
+static void VCALLCONV RemoveFlags(struct con_cmdbase *this, int flags) {
+ this->flags &= ~flags;
}
-static const char *VCALLCONV GetName_var(struct con_var *this) {
- return this->base.name;
+static int VCALLCONV GetFlags(struct con_cmdbase *this) {
+ return this->flags;
}
-static const char *VCALLCONV GetHelpText_cmd(struct con_cmd *this) {
- return this->base.help;
+static const char *VCALLCONV GetName(struct con_cmdbase *this) {
+ return this->name;
}
-static const char *VCALLCONV GetHelpText_var(struct con_var *this) {
- return this->base.help;
+static const char *VCALLCONV GetHelpText(struct con_cmdbase *this) {
+ return this->help;
}
static bool VCALLCONV IsRegistered(struct con_cmdbase *this) {
return this->registered;
@@ -133,14 +166,42 @@ static void VCALLCONV Create_base(struct con_cmdbase *this, const char *name,
const char *help, int flags) {} // nop, we static init already
static void VCALLCONV Init(struct con_cmdbase *this) {} // ""
+static bool ClampValue_common(struct con_var_common *this, float *f) {
+ if (this->hasmin && this->minval > *f) { *f = this->minval; return true; }
+ if (this->hasmax && this->maxval < *f) { *f = this->maxval; return true; }
+ return false;
+}
static bool VCALLCONV ClampValue(struct con_var *this, float *f) {
- if (this->v2.hasmin && this->v2.minval > *f) {
- *f = this->v2.minval;
- return true;
+ return ClampValue_common(&this->v2, f);
+}
+#ifdef _WIN32
+static bool VCALLCONV ClampValue_OE(struct con_var *this, float *f) {
+ return ClampValue_common(&this->v1, f);
+}
+#endif
+
+// global argc/argv. also OE only. extern for use in sst.c plugin_unload hook
+// as well as in DEF_CCMD_COMPAT_HOOK
+int *_con_argc;
+const char *(*_con_argv)[80];
+
+static bool find_argcargv() {
+ const uchar *insns = (const uchar *)VFUNC(engclient, Cmd_Argv);
+ for (const uchar *p = insns; p - insns < 32;) {
+ if (p[0] == X86_CALL) { insns = p + 5 + mem_loads32(p + 1); goto _1; }
+ NEXT_INSN(p, "global Cmd_Argv function");
}
- if (this->v2.hasmax && this->v2.maxval < *f) {
- *f = this->v2.maxval;
- return true;
+ return false;
+_1: for (const uchar *p = insns; p - insns < 32;) {
+ if (p[0] == X86_CMPRMW && p[1] == X86_MODRM(0, 0, 5)) {
+ _con_argc = mem_loadptr(p + 2);
+ }
+ else if (p[0] == X86_MOVRMW && p[1] == X86_MODRM(0, 0, 4) &&
+ p[2] == X86_TESTMRW) {
+ _con_argv = mem_loadptr(p + 3);
+ }
+ if (_con_argc && _con_argv) return true;
+ NEXT_INSN(p, "global argc and argv variables");
}
return false;
}
@@ -156,67 +217,119 @@ bool VCALLCONV CanAutoComplete(struct con_cmd *this) {
void VCALLCONV Dispatch(struct con_cmd *this, const struct con_cmdargs *args) {
this->cb(args->argc, args->argv);
}
+#ifdef _WIN32
+void VCALLCONV Dispatch_OE(struct con_cmd *this) {
+ this->cb(*_con_argc, *_con_argv);
+}
+#endif
-static void VCALLCONV ChangeStringValue(struct con_var *this, const char *s,
- float oldf) {
- char *old = alloca(this->v2.strlen);
- memcpy(old, this->v2.strval, this->v2.strlen);
+static void ChangeStringValue_common(struct con_var *this,
+ struct con_var_common *common, char *old, const char *s) {
+ memcpy(old, common->strval, common->strlen);
int len = strlen(s) + 1;
- if (len > this->v2.strlen) {
- this->v2.strval = extrealloc(this->v2.strval, len);
- this->v2.strlen = len;
+ if (len > common->strlen) {
+ common->strval = extrealloc(common->strval, len);
+ common->strlen = len;
}
- memcpy(this->v2.strval, s, len);
+ memcpy(common->strval, s, len);
// callbacks don't matter as far as ABI compat goes (and thank goodness
// because e.g. portal2 randomly adds a *list* of callbacks!?). however we
// do need callbacks for at least one feature, so do our own minimal thing
if (this->cb) this->cb(this);
- // also call global callbacks, as is polite.
+}
+static void VCALLCONV ChangeStringValue(struct con_var *this, const char *s,
+ float oldf) {
+ char *old = alloca(this->v2.strlen);
+ ChangeStringValue_common(this, &this->v2, old, s);
CallGlobalChangeCallbacks(coniface, this, old, oldf);
}
+#ifdef _WIN32
+static void VCALLCONV ChangeStringValue_OE(struct con_var *this, const char *s) {
+ char *old = alloca(this->v1.strlen);
+ ChangeStringValue_common(this, &this->v1, old, s);
+ CallGlobalChangeCallbacks_OE(coniface, this, old);
+}
+#endif
// NOTE: these Internal* functions are virtual in the engine, but nowadays we
// just call them directly since they're private to us. We still put them in the
// vtable just in case (see below), though arguably nothing in the engine
// *should* be calling these internal things anyway.
-static void VCALLCONV InternalSetValue(struct con_var *this, const char *v) {
- float oldf = this->v2.fval;
+static void InternalSetValue_common(struct con_var *this,
+ struct con_var_common *common, const char *v) {
float newf = atof(v);
char tmp[32];
- if (ClampValue(this, &newf)) {
+ if (ClampValue_common(common, &newf)) {
snprintf(tmp, sizeof(tmp), "%f", newf);
v = tmp;
}
- this->v2.fval = newf;
- this->v2.ival = (int)newf;
+ common->fval = newf;
+ common->ival = (int)newf;
+}
+static void VCALLCONV InternalSetValue(struct con_var *this, const char *v) {
+ float oldf = this->v2.fval;
+ InternalSetValue_common(this, &this->v2, v);
if (!(this->base.flags & CON_NOPRINT)) ChangeStringValue(this, v, oldf);
}
+#ifdef _WIN32
+static void VCALLCONV InternalSetValue_OE(struct con_var *this, const char *v) {
+ InternalSetValue_common(this, &this->v1, v);
+ if (!(this->base.flags & CON_NOPRINT)) ChangeStringValue_OE(this, v);
+}
+#endif
static void VCALLCONV InternalSetFloatValue(struct con_var *this, float v) {
if (v == this->v2.fval) return;
- ClampValue(this, &v);
float old = this->v2.fval;
- this->v2.fval = v; this->v2.ival = (int)this->v2.fval;
+ ClampValue_common(&this->v2, &v);
+ this->v2.fval = v; this->v2.ival = (int)v;
if (!(this->base.flags & CON_NOPRINT)) {
char tmp[32];
snprintf(tmp, sizeof(tmp), "%f", this->v2.fval);
ChangeStringValue(this, tmp, old);
}
}
+#ifdef _WIN32
+static void VCALLCONV InternalSetFloatValue_OE(struct con_var *this, float v) {
+ if (v == this->v1.fval) return;
+ ClampValue_common(&this->v1, &v);
+ this->v1.fval = v; this->v1.ival = (int)v;
+ if (!(this->base.flags & CON_NOPRINT)) {
+ char tmp[32];
+ snprintf(tmp, sizeof(tmp), "%f", this->v1.fval);
+ ChangeStringValue_OE(this, tmp);
+ }
+}
+#endif
+static void InternalSetIntValue_impl(struct con_var *this,
+ struct con_var_common *common, int v) {
+ float f = (float)v;
+ if (ClampValue_common(common, &f)) v = (int)f;
+ common->fval = f; common->ival = v;
+}
static void VCALLCONV InternalSetIntValue(struct con_var *this, int v) {
if (v == this->v2.ival) return;
- float f = (float)v;
- if (ClampValue(this, &f)) v = (int)f;
float old = this->v2.fval;
- this->v2.fval = f; this->v2.ival = v;
+ InternalSetIntValue_impl(this, &this->v2, v);
if (!(this->base.flags & CON_NOPRINT)) {
char tmp[32];
snprintf(tmp, sizeof(tmp), "%f", this->v2.fval);
ChangeStringValue(this, tmp, old);
}
}
+#ifdef _WIN32
+static void VCALLCONV InternalSetIntValue_OE(struct con_var *this, int v) {
+ if (v == this->v1.ival) return;
+ InternalSetIntValue_impl(this, &this->v1, v);
+ if (!(this->base.flags & CON_NOPRINT)) {
+ char tmp[32];
+ snprintf(tmp, sizeof(tmp), "%f", this->v1.fval);
+ ChangeStringValue_OE(this, tmp);
+ }
+}
+#endif
// IConVar calls get this-adjusted pointers, so just subtract the offset
static void VCALLCONV SetValue_str_thunk(void *thisoff, const char *v) {
@@ -240,16 +353,16 @@ static void VCALLCONV SetValue_colour_thunk(void *thisoff, struct rgba v) {
InternalSetIntValue(this, v.val);
}
-// more misc thunks, hopefully these just compile to a lea and a jmp
+// more misc thunks for IConVar, hopefully these just compile to a lea and a jmp
static const char *VCALLCONV GetName_thunk(void *thisoff) {
struct con_var *this = mem_offset(thisoff,
-offsetof(struct con_var, vtable_iconvar));
- return GetName_var(this);
+ return GetName(&this->base);
}
static bool VCALLCONV IsFlagSet_thunk(void *thisoff, int flags) {
struct con_var *this = mem_offset(thisoff,
-offsetof(struct con_var, vtable_iconvar));
- return IsFlagSet_var(this, flags);
+ return IsFlagSet(&this->base, flags);
}
// dunno what this is actually for...
@@ -269,8 +382,8 @@ void *_con_vtab_cmd[14 + NVDTOR] = {
(void *)&dtor,
#endif
(void *)&IsCommand_cmd,
- (void *)&IsFlagSet_cmd,
- (void *)&AddFlags_cmd
+ (void *)&IsFlagSet,
+ (void *)&AddFlags
};
// the engine does dynamic_casts on ConVar at some points so we have to fill out
@@ -291,8 +404,8 @@ struct _con_vtab_var_wrap _con_vtab_var_wrap = {
(void *)&dtor,
#endif
(void *)&IsCommand_var,
- (void *)&IsFlagSet_var,
- (void *)&AddFlags_var
+ (void *)&IsFlagSet,
+ (void *)&AddFlags
};
struct _con_vtab_iconvar_wrap _con_vtab_iconvar_wrap = {
@@ -309,8 +422,20 @@ struct _con_vtab_iconvar_wrap _con_vtab_iconvar_wrap = {
#endif
};
+#ifdef _WIN32
+static int off_cvar_common = offsetof(struct con_var, v2);
+#else
+enum { off_cvar_common = offsetof(struct con_var, v2) };
+#endif
+
+struct con_var_common *con_getvarcommon(const struct con_var *v) {
+ return mem_offset(v, off_cvar_common);
+}
+
void con_regvar(struct con_var *v) {
- initval(v);
+ struct con_var_common *c = con_getvarcommon(v);
+ c->strval = extmalloc(c->strlen); // note: _DEF_CVAR() sets strlen member
+ memcpy(c->strval, c->defaultval, c->strlen);
RegisterConCommand(coniface, v);
}
@@ -324,77 +449,48 @@ void con_regcmd(struct con_cmd *c) {
// just hacked in for now to get things working because it was broken before...
#ifdef _WIN32
static int vtidx_SetValue_str = 2, vtidx_SetValue_f = 1, vtidx_SetValue_i = 0;
+static int off_setter_vtable = offsetof(struct con_var, vtable_iconvar);
#else
enum { vtidx_SetValue_str = 0, vtidx_SetValue_f = 1, vtidx_SetValue_i = 2 };
#endif
-void con_init() {
- colourmsgf = coniface->vtable[vtidx_ConsoleColorPrintf];
- dllid = AllocateDLLIdentifier(coniface);
-
- void **pc = _con_vtab_cmd + 3 + NVDTOR, **pv = _con_vtab_var + 3 + NVDTOR,
- **pi = _con_vtab_iconvar
-#ifndef _WIN32
- + 3
-#endif
- ;
- if (GAMETYPE_MATCHES(L4Dbased)) { // 007 base
- *pc++ = (void *)&RemoveFlags_cmd;
- *pc++ = (void *)&GetFlags_cmd;
- *pv++ = (void *)&RemoveFlags_var;
- *pv++ = (void *)&GetFlags_var;
+#ifdef _WIN32
+struct con_cmdbase **linkedlist = 0; // indirect command list, OE only!
+
+static bool find_linkedlist(const uchar *insns) {
+ // note: it's a jmp in the disasm I've seen but a call seems plausible too
+ if (insns[0] != X86_JMPIW && *insns != X86_CALL) return false;
+ insns += 5 + mem_loads32(insns + 1); // follow the call
+ if (insns[0] != X86_MOVEAXII || insns[5] != X86_RET) return false;
+ linkedlist = mem_loadptr(insns + 1);
+ return true;
+}
+
+static bool find_Con_ColorPrintf() {
+ typedef void *(*GetSpewOutputFunc_func)();
+ void *tier0 = os_dlhandle(L"tier0.dll");
+ if_cold (!tier0) {
+ errmsg_errorsys("couldn't get tier0.dll handle");
+ return false;
}
- // base stuff in cmd
- *pc++ = (void *)&GetName_cmd;
- *pc++ = (void *)&GetHelpText_cmd;
- *pc++ = (void *)&IsRegistered;
- *pc++ = (void *)&GetDLLIdentifier;
- *pc++ = (void *)&Create_base;
- *pc++ = (void *)&Init;
- // cmd-specific
- *pc++ = (void *)&AutoCompleteSuggest;
- *pc++ = (void *)&CanAutoComplete;
- *pc++ = (void *)&Dispatch;
- // base stuff in var
- *pv++ = (void *)&GetName_var;
- *pv++ = (void *)&GetHelpText_var;
- *pv++ = (void *)&IsRegistered;
- *pv++ = (void *)&GetDLLIdentifier;
- *pv++ = (void *)&Create_base;
- *pv++ = (void *)&Init;
- // var-specific
- *pv++ = (void *)&InternalSetValue;
- *pv++ = (void *)&InternalSetFloatValue;
- *pv++ = (void *)&InternalSetIntValue;
- if (GAMETYPE_MATCHES(L4D2x) || GAMETYPE_MATCHES(Portal2)) { // ugh, annoying
- // InternalSetColorValue, literally the same machine instructions as int
- *pv++ = (void *)&InternalSetIntValue;
+ GetSpewOutputFunc_func GetSpewOutputFunc = (GetSpewOutputFunc_func)os_dlsym(
+ tier0, "GetSpewOutputFunc");
+ if_cold (!GetSpewOutputFunc) {
+ errmsg_errorx("couldn't find GetSpewOutputFunc symbol");
+ return false;
}
- *pv++ = (void *)&ClampValue;;
- *pv++ = (void *)&ChangeStringValue;
- *pv++ = (void *)&Create_var;
- if (GAMETYPE_MATCHES(L4D2x) || GAMETYPE_MATCHES(Portal2)) {
- *pi++ = (void *)&SetValue_colour_thunk;
-#ifdef _WIN32
- // stupid hack for above mentioned crazy overload ordering
- ++vtidx_SetValue_str;
- ++vtidx_SetValue_i;
- ++vtidx_SetValue_f;
-#endif
+ uchar *insns = (uchar *)GetSpewOutputFunc();
+ for (uchar *p = insns; p - insns < 320;) {
+ if (p[0] == X86_PUSHECX && p[1] == X86_PUSHIW && p[6] == X86_CALL &&
+ p[11] == X86_ALUMI8S && p[12] == X86_MODRM(3, 0, 4)) {
+ colourmsgf = p + 11 + mem_loads32(p + 7);
+ return true;
+ }
+ NEXT_INSN(p, "Con_ColorPrintf function");
}
-#ifdef _WIN32
- // see above: these aren't prefilled due the the reverse order
- *pi++ = (void *)&SetValue_i_thunk;
- *pi++ = (void *)&SetValue_f_thunk;
- *pi++ = (void *)&SetValue_str_thunk;
-#endif
- *pi++ = (void *)&GetName_thunk;
- // GetBaseName (we just return actual name in all cases)
- if (GAMETYPE_MATCHES(L4Dbased)) *pi++ = (void *)&GetName_thunk;
- *pi++ = (void *)&IsFlagSet_thunk;
- // last one: not in 004, but doesn't matter. one less branch!
- *pi++ = (void *)&GetSplitScreenPlayerSlot;
+ return false;
}
+#endif
static void helpuserhelpus(int pluginver, char ifaceverchar) {
con_msg("\n");
@@ -407,7 +503,7 @@ static void helpuserhelpus(int pluginver, char ifaceverchar) {
// note: for now at least, not using errmsg_*() macros here because it doesn't
// really make sense for these messages to be coming from "con"
-static void warnoe() {
+static void badver() {
con_warn("sst: error: this engine version is not yet supported\n");
}
@@ -433,10 +529,25 @@ bool con_detect(int pluginver) {
else {
_gametype_tag |= _gametype_tag_L4D2;
}
+ if (FindVar_nonp2(coniface, "sv_zombie_touch_trigger_delay")) {
+ _gametype_tag |= _gametype_tag_L4D2_2125plus;
+ }
+ if (FindVar_nonp2(coniface, "director_cs_weapon_spawn_chance")) {
+ _gametype_tag |= _gametype_tag_TheLastStand;
+ }
return true;
}
if (FindVar_nonp2(coniface, "z_difficulty")) {
_gametype_tag |= _gametype_tag_L4D1;
+ // Crash Course update
+ if (FindCommand_nonp2(coniface, "director_log_scavenge_items")) {
+ _gametype_tag |= _gametype_tag_L4D1_1015plus;
+ // seems there was some code shuffling in the Mac update (1022).
+ // this update came out like 2-3 weeks after The Sacrifice
+ if (con_findvar("tank_stasis_time_suicide")) {
+ _gametype_tag |= _gametype_tag_L4D1_1022plus;
+ }
+ }
return true;
}
con_warn("sst: error: game is unsupported (using VEngineCvar007)\n");
@@ -448,16 +559,49 @@ bool con_detect(int pluginver) {
// this crash? find out!
if (pluginver == 3) _gametype_tag |= _gametype_tag_2013;
else _gametype_tag |= _gametype_tag_OrangeBox;
+ // detect Portal 1 versions while we're here...
+ if (FindCommand_nonp2(coniface, "upgrade_portalgun")) {
+ _gametype_tag |= _gametype_tag_Portal1;
+ if (!FindVar_nonp2(coniface, "tf_escort_score_rate")) {
+ _gametype_tag |= _gametype_tag_Portal1_3420;
+ }
+ }
+ else if (FindCommand_nonp2(coniface, "phys_swap")) {
+ _gametype_tag |= _gametype_tag_HL2series;
+ }
return true;
}
- if (factory_engine("VEngineCvar003", 0)) {
- warnoe();
- helpuserhelpus(pluginver, '3');
- return false;
+ if (coniface = factory_engine("VEngineCvar003", 0)) {
+#ifdef _WIN32 // there's no OE on linux!
+ _gametype_tag |= _gametype_tag_OE;
+ // for deletion/unlinking on unload, we need an indirect linked list
+ // pointer. calling GetCommands gives us a direct pointer. so we have to
+ // actually pull out the indirect pointer from the actual asm lol.
+ if (!find_linkedlist((uchar *)VFUNC(coniface, GetCommands_OE))) {
+ errmsg_errorx("couldn't find command list pointer");
+ return false;
+ }
+ if (!find_argcargv()) return false;
+ if (!find_Con_ColorPrintf()) return false;
+ if (!selfmod()) return false;
+ // NOTE: the default static struct layout is for NE; immediately after
+ // engineapi init finishes, the generated glue code will shunt
+ // everything along for OE if required, in shuntvars(). since all the
+ // gluegen code is currently hooked up in sst.c this is a little bit
+ // annoyingly removed from here. not sure how to do it better, sorry.
+ off_cvar_common = offsetof(struct con_var, v1);
+ if (FindVar_OE(coniface, "mm_ai_facehugger_enablehugeattack")) {
+ _gametype_tag |= _gametype_tag_DMoMM;
+ }
+ return true;
+#else
+ badver();
+ helpuserhelpus(pluginver, '2');
+#endif
}
// I don't suppose there's anything below 002 worth caring about? Shrug.
if (factory_engine("VEngineCvar002", 0)) {
- warnoe();
+ badver();
helpuserhelpus(pluginver, '2');
return false;
}
@@ -466,7 +610,125 @@ bool con_detect(int pluginver) {
return false;
}
+void con_init() {
+ if (!GAMETYPE_MATCHES(OE)) {
+ colourmsgf = coniface->vtable[vtidx_ConsoleColorPrintf];
+ dllid = AllocateDLLIdentifier(coniface);
+ }
+
+ void **pc = _con_vtab_cmd + 3 + NVDTOR, **pv = _con_vtab_var + 3 + NVDTOR,
+#ifdef _WIN32
+ **pi = _con_vtab_iconvar;
+#else
+ **pi = _con_vtab_iconvar + 3;
+#endif
+ if (GAMETYPE_MATCHES(L4Dbased)) { // 007 base
+ *pc++ = (void *)&RemoveFlags;
+ *pc++ = (void *)&GetFlags;
+ *pv++ = (void *)&RemoveFlags;
+ *pv++ = (void *)&GetFlags;
+ }
+ // base stuff in cmd
+ *pc++ = (void *)&GetName;
+ *pc++ = (void *)&GetHelpText;
+ *pc++ = (void *)&IsRegistered;
+ if (!GAMETYPE_MATCHES(OE)) *pc++ = (void *)&GetDLLIdentifier;
+ *pc++ = (void *)&Create_base;
+ *pc++ = (void *)&Init;
+ // cmd-specific
+ *pc++ = (void *)&AutoCompleteSuggest;
+ *pc++ = (void *)&CanAutoComplete;
+ if (GAMETYPE_MATCHES(OE)) {
+#ifdef _WIN32 // function only defined in windows
+ *pc++ = (void *)&Dispatch_OE;
+#endif
+ }
+ else {
+ *pc++ = (void *)&Dispatch;
+ }
+ // base stuff in var
+ *pv++ = (void *)&GetName;
+ *pv++ = (void *)&GetHelpText;
+ *pv++ = (void *)&IsRegistered;
+ if (!GAMETYPE_MATCHES(OE)) *pv++ = (void *)&GetDLLIdentifier;
+ *pv++ = (void *)&Create_base;
+ *pv++ = (void *)&Init;
+ // var-specific
+ if (GAMETYPE_MATCHES(OE)) {
+#ifdef _WIN32
+ // these there are for the SetValue overloads but we effectively inline
+ // them by putting in pointers to call the Internal ones directly. this
+ // specifically works now that we've opted not to bother with the parent
+ // pointer stuff, otherwise we'd still need wrappers here.
+ vtidx_SetValue_i = pv - _con_vtab_var;
+ *pv++ = (void *)&InternalSetIntValue_OE;
+ vtidx_SetValue_f = pv - _con_vtab_var;
+ *pv++ = (void *)&InternalSetFloatValue_OE;
+ vtidx_SetValue_str = pv - _con_vtab_var;
+ *pv++ = (void *)&InternalSetValue_OE;
+ off_setter_vtable = 0; // setters should use the single vtable (below)
+ *pv++ = (void *)&InternalSetValue_OE;
+ *pv++ = (void *)&InternalSetFloatValue_OE;
+ *pv++ = (void *)&InternalSetIntValue_OE;
+ *pv++ = (void *)&ClampValue_OE;
+ *pv++ = (void *)&ChangeStringValue_OE;
+#endif
+ }
+ else {
+ *pv++ = (void *)&InternalSetValue;
+ *pv++ = (void *)&InternalSetFloatValue;
+ *pv++ = (void *)&InternalSetIntValue;
+ if (GAMETYPE_MATCHES(L4D2x) || GAMETYPE_MATCHES(Portal2)) { // ugh.
+ // InternalSetColorValue, exact same machine instructions as for int
+ *pv++ = (void *)&InternalSetIntValue;
+ }
+ *pv++ = (void *)&ClampValue;
+ *pv++ = (void *)&ChangeStringValue;
+ }
+ *pv++ = (void *)&Create_var;
+ if (GAMETYPE_MATCHES(OE)) return; // we can just skip the rest on OE!
+ if (GAMETYPE_MATCHES(L4D2x) || GAMETYPE_MATCHES(Portal2)) {
+ *pi++ = (void *)&SetValue_colour_thunk;
+#ifdef _WIN32
+ // stupid hack for above mentioned crazy overload ordering
+ ++vtidx_SetValue_str;
+ ++vtidx_SetValue_i;
+ ++vtidx_SetValue_f;
+#endif
+ }
+#ifdef _WIN32
+ // see above: these aren't prefilled due to the reverse order
+ *pi++ = (void *)&SetValue_i_thunk;
+ *pi++ = (void *)&SetValue_f_thunk;
+ *pi++ = (void *)&SetValue_str_thunk;
+#endif
+ *pi++ = (void *)&GetName_thunk;
+ // GetBaseName (we just return actual name in all cases)
+ if (GAMETYPE_MATCHES(L4Dbased)) *pi++ = (void *)&GetName_thunk;
+ *pi++ = (void *)&IsFlagSet_thunk;
+ // last one: not in 004, but doesn't matter. one less branch!
+ *pi++ = (void *)&GetSplitScreenPlayerSlot;
+}
+
void con_disconnect() {
+#ifdef _WIN32
+ if (linkedlist) {
+ // there's no DLL identifier system in OE so we have to manually unlink
+ // our commands and variables from the global list.
+ for (struct con_cmdbase **pp = linkedlist; *pp; ) {
+ struct con_cmdbase **next = &(*pp)->next;
+ // HACK: easiest way to do this is by vtable. dumb, but whatever!
+ const struct con_cmdbase *p = *pp;
+ if (p->vtable == _con_vtab_cmd || p->vtable == _con_vtab_var) {
+ *pp = *next;
+ }
+ else {
+ pp = next;
+ }
+ }
+ return;
+ }
+#endif
UnregisterConCommands(coniface, dllid);
}
@@ -475,6 +737,18 @@ struct con_var *con_findvar(const char *name) {
}
struct con_cmd *con_findcmd(const char *name) {
+#ifdef _WIN32
+ if (linkedlist) {
+ // OE has a FindVar but no FindCommand. interesting oversight...
+ for (struct con_cmdbase *p = *linkedlist; p; p = p->next) {
+ if (!_stricmp(name, p->name)) {
+ // FIXME: this'll get variables too! make the appropriate vcall!
+ return (struct con_cmd *)p;
+ }
+ }
+ return 0;
+ }
+#endif
return FindCommand(coniface, name);
}
@@ -483,19 +757,17 @@ struct con_cmd *con_findcmd(const char *name) {
// engine. a little less efficient, but safest and simplest for now.
#define GETTER(T, N, M) \
T N(const struct con_var *v) { \
- return v->v2.parent->v2.M; \
+ return con_getvarcommon(con_getvarcommon(v)->parent)->M; \
}
GETTER(const char *, con_getvarstr, strval)
GETTER(float, con_getvarf, fval)
GETTER(int, con_getvari, ival)
#undef GETTER
-// XXX: move this to vcall/gamedata (will require win/linux conditionals first!)
-// see also above comment on the vtidx definitions
#define SETTER(T, I, N) \
void N(struct con_var *v, T x) { \
- ((void (*VCALLCONV)(void *, T))(v->vtable_iconvar[I]))( \
- &v->vtable_iconvar, x); \
+ void (***VCALLCONV vtp)(void *, T) = mem_offset(v, off_setter_vtable); \
+ (*vtp)[I](vtp, x); \
}
SETTER(const char *, vtidx_SetValue_str, con_setvarstr)
SETTER(float, vtidx_SetValue_f, con_setvarf)