diff options
Diffstat (limited to 'src/sst.c')
-rw-r--r-- | src/sst.c | 20 |
1 files changed, 3 insertions, 17 deletions
@@ -240,11 +240,11 @@ DEF_CCMD_HERE(sst_printversion, "Display plugin version information", 0) { // interested parties identify the version of SST used by just writing a dummy // cvar to the top of the demo. this will be removed later, once there's a less // stupid way of achieving the same goal. -#if VERSION_MAJOR != 0 || VERSION_MINOR != 9 +#if VERSION_MAJOR != 0 || VERSION_MINOR != 10 #error Need to change this manually, since gluegen requires it to be spelled \ out in DEF_CVAR - better yet, can we get rid of this yet? #endif -DEF_CVAR(__sst_0_9_beta, "", 0, CON_HIDDEN | CON_DEMO) +DEF_CVAR(__sst_0_10_beta, "", 0, CON_HIDDEN | CON_DEMO) // most plugin callbacks are unused - define dummy functions for each signature static void VCALLCONV nop_v_v(void *this) {} @@ -270,21 +270,7 @@ static bool already_loaded = false, skip_unload = false; // auto-update message. see below in do_featureinit() static const char *updatenotes = "\ -* Fixed the plugin crashing on game exit\n\ -* Fixed a crash under Wine/Proton\n\ -* Fixed sst_l4d_quickreset in L4D1 No Mercy\n\ -* Added sst_inputhud to visualise inputs in-game or in demo playback\n\ -* Increased sst_mouse_factor limit from 20 to 100\n\ -* sst_l4d_testwarp now performs the take-control unsticking step by default\n\ -* Added sst_l4d_previewwarp to visualise warp unsticking logic\n\ -* sst_l4d_quickreset now fixes the Swamp Fever/Crash Course \"god mode glitch\"\n\ -* Added a fix for lag/stuttering in newer L4D2 versions caused by addon loading\n\ -* Added a fix for disabling all addons in L4D2 requiring a game restart\n\ -* Removed multiplayer chat rate limit in L4D series and Portal 2\n\ -* Made L4D1 demo playback backwards-compatible for Steam version demos (1022+)\n\ -* plugin_unload now displays an error when used incorrectly (without a number)\n\ -* Improved error messages in the event of functions failing to hook\n\ -* Rewrote and optimised a whole bunch of internal stuff\n\ +* Fixed crashing on L4D1\n\ "; enum { // used in generated code, must line up with featmsgs arrays below |