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mike/sst
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Source Speedrun Tools: practice tools and handy features for Source Engine games
Michael Smith
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*
Set the zip dates to today for final release
v0.3-BETA
Michael Smith
2022-05-05
1
-3
/
+3
*
Allow lowering fps_max in the Left 4 Deads
Michael Smith
2022-05-04
1
-0
/
+21
*
Cheat-protect sst_l4d_testwarp
Michael Smith
2022-05-04
1
-1
/
+1
*
Fix a woopsy and slightly tweak autorecord UX
Michael Smith
2022-05-04
2
-2
/
+8
*
Woops, go ahead and delete that testing code
Michael Smith
2022-05-03
1
-19
/
+1
*
Add entity property finding and L4D warp testing
Michael Smith
2022-05-03
21
-39
/
+747
*
Fix slashes being skipped in unquoted KV tokens
Michael Smith
2022-05-01
1
-2
/
+2
*
Don't bump the demo number if playing another demo
Michael Smith
2022-04-30
1
-9
/
+9
*
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-30
24
-318
/
+783
*
Fix a couple of bits of convar min/max brokenness
Michael Smith
2022-04-26
2
-5
/
+6
*
Reorganise sst.c, add Portal 1 game type
Michael Smith
2022-04-26
2
-102
/
+102
*
Fix GetCursorPos hook return value
Michael Smith
2022-04-26
1
-1
/
+1
*
Remove some superfluous headers
Michael Smith
2022-04-26
1
-2
/
+0
*
Fix loading in early L4D2 builds
Michael Smith
2022-04-26
1
-13
/
+11
*
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-25
11
-28
/
+163
*
Suppress L4D1 console spam
Hayden
2022-04-25
1
-0
/
+7
*
Organise general and game-specific fixes
Michael Smith
2022-04-25
2
-28
/
+36
*
Fix dark L4D2 rendering on Intel integrated GPUs
Michael Smith
2022-04-25
2
-1
/
+28
*
Fix broken con_setvar*() functions - woopsy!
Michael Smith
2022-04-25
1
-1
/
+2
*
Reorganise and simplify demorec
Michael Smith
2022-04-24
1
-145
/
+188
*
Preemptively bump version to 0.3
Michael Smith
2022-04-24
2
-3
/
+3
*
Move WIN32_LEAN_AND_MEAN and NOMINMAX into flags
Michael Smith
2022-04-24
4
-7
/
+1
*
Dynamically link the Windows C runtime
Michael Smith
2022-04-24
1
-3
/
+9
*
Replace udis86 with a very small x86 decoder
Michael Smith
2022-04-24
24
-195
/
+686
*
Remove some more unused chibicc bits
Michael Smith
2022-04-14
2
-254
/
+4
*
Fix some egregious and sloppy mistakes
Michael Smith
2022-04-06
3
-4
/
+5
*
Make build scripts *slightly* more flexible
Michael Smith
2022-03-30
2
-40
/
+63
*
Fix L4D1 and L4DS crash regressions
Michael Smith
2022-03-26
2
-2
/
+6
*
Add auto VDF installation
Michael Smith
2022-03-24
3
-0
/
+85
*
Clean up gameinfo_init() and other random stuff
Michael Smith
2022-03-24
9
-156
/
+145
*
Work around plugin unloading bug in old branches
Michael Smith
2022-03-23
2
-2
/
+71
*
Remove useless raw input multithreading
Michael Smith
2022-03-21
1
-24
/
+3
*
Add missing copyright header smiley face
Michael Smith
2022-03-21
1
-0
/
+16
*
Add m_rawinput reimplementation to replace RInput
Michael Smith
2022-03-21
4
-3
/
+208
*
Make inline hooking follow jumps
Michael Smith
2022-03-21
1
-4
/
+13
*
Support deferring cvar registration
Michael Smith
2022-03-20
5
-51
/
+94
*
Fix a couple of errata
Michael Smith
2022-03-19
4
-7
/
+6
*
Remove unused library mentions from 3p/README
Michael Smith
2022-03-19
1
-2
/
+0
*
Fix hook_inline() breaking after a single call
Willian Henrique
2022-03-19
2
-2
/
+20
*
Add L4D:S CheckJumpButton index for autojump
Hayden
2022-03-19
1
-0
/
+1
*
Fix L4D1 v1.0 mat_monitorgamma flags for QoL
Hayden
2022-03-19
4
-0
/
+14
*
Spruce up text and fix some copyright years
Michael Smith
2022-03-19
35
-100
/
+104
*
Fix some old KV parser issues
Michael Smith
2022-03-19
5
-84
/
+155
*
Very slightly tidy RTTI stuff
Michael Smith
2022-01-18
3
-13
/
+44
*
Extend nag removal to L4DS too
Michael Smith
2022-01-18
1
-1
/
+1
*
Correct and clarify the VAC warning
Michael Smith
2022-01-17
1
-4
/
+4
*
Fix Left 4 Dead 2 Survivors crashing
Michael Smith
2022-01-17
3
-9
/
+24
*
Fix up more command flags
Michael Smith
2022-01-07
1
-7
/
+21
*
Fix mat_queue_mode *properly*
Michael Smith
2022-01-07
1
-13
/
+16
*
Add another execute bit
Michael Smith
2022-01-06
1
-0
/
+0
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