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* Add entity property finding and L4D warp testingGravatar Michael Smith 2022-05-031-3/+7
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-3/+7
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-251-3/+4
* Fix dark L4D2 rendering on Intel integrated GPUsGravatar Michael Smith 2022-04-251-1/+1
* Move WIN32_LEAN_AND_MEAN and NOMINMAX into flagsGravatar Michael Smith 2022-04-241-1/+1
* Dynamically link the Windows C runtimeGravatar Michael Smith 2022-04-241-3/+9
* Replace udis86 with a very small x86 decoderGravatar Michael Smith 2022-04-241-4/+7
* Make build scripts *slightly* more flexibleGravatar Michael Smith 2022-03-301-19/+30
* Work around plugin unloading bug in old branchesGravatar Michael Smith 2022-03-231-1/+1
* Add m_rawinput reimplementation to replace RInputGravatar Michael Smith 2022-03-211-2/+3
* Tidy up stubs, make vstdlib a stub, build on LinuxGravatar Michael Smith 2022-01-061-2/+3
* Split up os.h, inline functions and fix some typosGravatar Michael Smith 2021-12-301-4/+3
* Reintroduce autojump codeGravatar Michael Smith 2021-12-271-2/+3
* Unhide useful commands and allow cheats in lobbiesGravatar Michael Smith 2021-12-261-1/+2
* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+62