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* Remove years from copyright headersGravatar Michael Smith 2025-04-071-1/+1
| | | | | | | | They're legally unnecessary as far as I know, and kind of annoying to maintain on a long-term basis. This was done with the consent of all 3 other contributors, in case anyone was wondering.
* Tweak a couple of bits of whitespaceGravatar Michael Smith 2025-04-061-1/+1
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* Rewrite and redesign codegen and feature systemGravatar Michael Smith 2025-04-061-8/+7
| | | | | | | | | | | | | | | | | | | | | | | | | Also switch to somewhat proper C23 flags while we're at it. This is a huge change. It took me forever, in between being really busy. Sorry about that. But the good news is I'm now free to start integrating the various patches that have accumulated since last release. Well, at least in between still being really busy. Gotta manage expectations. The main benefit of introducing GAMESPECIFIC() is that features that don't apply to a particular game no longer show up *at all*, and less time is wasted on init. It also enables a cool optimisation wherein unnecessary REQUIRE_GAMEDATA() checks can elided at compile time whenever the gamedata is known up-front to always exist in supported games. The DEF_FEAT_CVAR macro family meanwhile makes it easier to manage the lifecycle of cvars/ccmds, with less manual registering, unhiding and such. Originally I was going to try and just hack these features into the existing codegen abomination, but it just got too terrible. This rewrite should make it easier to continue tweaking codegen behaviour in future. It also has slightly better error messages.
* Create and use macros to define accessor functionsGravatar Michael Smith 2024-09-281-3/+6
| | | | | | | Avoids the need to manually mess around with mem_offset() and gamedata off_ and sz_ values as often, because that's kind of annoying. Should also make the codebase a little less confusing for new players.
* Add basic button input HUDGravatar Matthew Wozniak 2024-09-141-1/+0
| | | | | | | | | | | | Committer's note: this is heavily modified from the original code contributed by woz (and somewhat improved by bill and aciidz). Copyright notices reflect joint authorship accordingly. woz still gets commit authorship though because it feels wrong to yoink that from someone. :^) And yes, the original code was written in 2022. Time flies. A lot of the code is still kind of hacky and ugly and I'd like to improve it later but there's other things to do so that can wait.
* Revise syntax macros and add a ton of branch hintsGravatar Michael Smith 2024-08-231-7/+8
| | | | | | | | | My new programming style is branch hints. All non-confusing branches must be hinted when I can be bothered. It's faster, sometimes, maybe. Also, start trying to use more signed sizes in at least some of the places where it makes sense. Unsigned sizes are surprisingly error-prone!
* Add a stupid hack fix for the autojump cheat checkGravatar Michael Smith 2023-06-111-3/+14
| | | | | | Of course, Portal doesn't actually check this properly, and it was never tested well enough until just now. This fixes it, albeit in a really stupid way. C'est la vie.
* Move towards C23, improve events and vcall macrosGravatar Michael Smith 2022-09-131-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | Another big one. Here's a list of things: - Since the upcoming C23 standardises typeof(), use it as an extension for the time being in order to allow passing arbitrary types as macro/codegen parameters. It wouldn't have been a big leap to do this even without standardisation since it's apparently an easy extension to implement - and also, to be honest, this project is essentially glued to Clang anyway so who cares. - Likewise, bool, true and false are becoming pre-defined, so pre-pre-define them now in order to get the benefit of not having to remember one header everywhere. - Really ungodly/amazing vcall macro stuff now allows us to call C++ virtual functions like regular C functions. It's pretty cool! - Events can now take arbitrary parameters and come in two types: regular events and predicates. All this makes the base code even uglier but makes the feature implementation nicer. In other words, it places more of the cognitive burden on myself and less on other people who might want to contribute. This is a good tradeoff, because I'm a genius.
* Add magical feature codegen system, at long lastGravatar Michael Smith 2022-08-101-12/+8
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* Change some warnings to errorsGravatar Michael Smith 2022-07-231-2/+2
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* Comply with, and complain about, Portal moderatorsGravatar Michael Smith 2022-07-231-0/+11
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* Solve the error logging situationGravatar Michael Smith 2022-06-021-5/+6
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* Add basic Portal crosshair colour customisationGravatar Michael Smith 2022-05-301-1/+1
| | | | | | | | | | | Currently only works in 3420 and 5135 and uses hardcoded offsets with a byte pattern sanity check. Future work includes making it more widely compatible, and also doing the crazy thing I wanted to do but gave up on wherein the actual textures and stuff get patched in memory to sync up all the colours. Oh also, a couple of vtables were erroneously made executable, so I went ahead and fixed that while I was at it.
* Fix a dumb mistake I didn't check before pushingGravatar Michael Smith 2022-05-261-1/+1
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* Make MP autojump at least kind of less brokenGravatar Michael Smith 2022-05-261-9/+22
| | | | Meh, whatever.
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-33/+14
| | | | | | | | | | | | | | | - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-251-1/+1
| | | | Default gamedata values actually work the way they're supposed to now.
* Replace udis86 with a very small x86 decoderGravatar Michael Smith 2022-04-241-21/+10
| | | | | | | | | | | | | | | | | | | | | | | | | hook_inline() uses the new x86_len() function to get instruction lengths instead of doing full-blown disassembly, which should be a tiny bit quicker, and also removes the next for about 90KiB of lookup tables and such in the final binary. The code-digging logic in demorecord is also rewritten to be opcode-based rather than mnenmonic based. In general, going forward the plan is to always rely on opcodes and thus avoid a bunch of disassembly work every plugin load. udis86 is still in the tree for now to provide dbg_asmdump(), but it's only compiled into debug builds and left out of releases completely. As such, the whole BSD licence statement is also gone from the distribution LICENCE files. There's now also a dbg_toghidra() which spits out a rebased address to look stuff up for proper reverse engineering, which might be more useful than dbg_asmdump() anyway. If nobody ends up using the latter ever again, udis86 could get chucked completely. We'll see. Also shoehorned into this commit are a couple more forgotten copyright year bumps and some general minor cleanup here and there, because I couldn't be bothered wading through all the diff hunks. Oh, and makebindist.bat now makes an effort to make the zip file timestamps predictable/reproducible. That should be a different commit for sure, but oh well too bad.
* Spruce up text and fix some copyright yearsGravatar Michael Smith 2022-03-191-1/+1
| | | | Sometimes, you just want to Unicode.
* Fix stupid typoGravatar Michael Smith 2022-01-061-1/+1
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* Make convar init macro type-genericGravatar Michael Smith 2021-12-291-1/+1
| | | | | | | | | | | | | This removes the need to call atof() on each cvar on plugin load; now all that's required is the memory allocations for the string values. The syntax is also a bit nicer since numbers can just be numbers rather than quoted strings. Minor issue: specifying a string value that also happens to be numeric will break this since the numeric representation will be zero, but I can't see a reason this would ever happen. Also, add a DEF_CVAR_MAX just for completeness.
* Reintroduce autojump codeGravatar Michael Smith 2021-12-271-0/+124