aboutsummaryrefslogtreecommitdiff
path: root/src/con_.c
Commit message (Collapse)AuthorAgeFilesLines
* Remove years from copyright headersGravatar Michael Smith 2025-04-071-1/+1
| | | | | | | | They're legally unnecessary as far as I know, and kind of annoying to maintain on a long-term basis. This was done with the consent of all 3 other contributors, in case anyone was wondering.
* Use C23 void-argument-free prototypesGravatar Michael Smith 2025-04-061-3/+3
| | | | | | | In the future we can also consider moving to {} instead of {0} for initialisers, but my old Clang (16) doesn't support this, so it might be wise to wait longer on that one so people don't need too bleeding-edge of a compiler just to build this thing.
* Rewrite and redesign codegen and feature systemGravatar Michael Smith 2025-04-061-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | Also switch to somewhat proper C23 flags while we're at it. This is a huge change. It took me forever, in between being really busy. Sorry about that. But the good news is I'm now free to start integrating the various patches that have accumulated since last release. Well, at least in between still being really busy. Gotta manage expectations. The main benefit of introducing GAMESPECIFIC() is that features that don't apply to a particular game no longer show up *at all*, and less time is wasted on init. It also enables a cool optimisation wherein unnecessary REQUIRE_GAMEDATA() checks can elided at compile time whenever the gamedata is known up-front to always exist in supported games. The DEF_FEAT_CVAR macro family meanwhile makes it easier to manage the lifecycle of cvars/ccmds, with less manual registering, unhiding and such. Originally I was going to try and just hack these features into the existing codegen abomination, but it just got too terrible. This rewrite should make it easier to continue tweaking codegen behaviour in future. It also has slightly better error messages.
* Deal with the stupid NVDTOR situationGravatar Michael Smith 2024-05-211-7/+1
| | | | | | | Bill suggested using abi.h for this. Not sure if it's 100% ideal to need to pull in the whole header for this one macro but it's arguably better than most alternatives and definitely better than just continuing to duplicate it ad nauseam.
* Get things at least compiling under LinuxGravatar Michael Smith 2023-08-271-1/+4
| | | | | | | | | | | Nothing really works yet, but at least test.h and fastspin are fixed and some of the issues with RTTI and libdl and stuff are maybe kind of sorted, subject to more testing later. The main issue now seems to be the cvar interface not quite lining up and crashing pretty much immediately. That'll probably take a lot more debugging to figure out, which likely still won't be a priority for quite a while.
* Prune some comments and tidy up other minor thingsGravatar Michael Smith 2023-06-101-35/+15
|
* Do some pedantic spring cleaningGravatar Michael Smith 2023-05-161-0/+1
| | | | | | | | | | | | | | | | | | | | | | | - Use const in more places where it makes sense - not absolutely everywhere because it can get a bit annoying - Make all the instruction search loops a bit more readable by casting the function pointer into a temporary variable to loop over - Add a few more doc comments and fix a typo or two - Make that RTTI thing flexibly-sized, finally - Don't include gamedata.h in vcall.h for no reason; consequently include gamedata.h in a bunch of places where it was implictly pulled in before - Fix dbg_toghidra() and ent_getedict() having mismatched return types between their headers and respective source files - Remove that one broken, hacky, secret Portal non-feature that probably nobody even ended up using; it can be implemented properly later if required
* Refactor the RGBA colour struct into engineapi.hGravatar Michael Smith 2023-05-041-5/+5
| | | | | | In both the engine and SST it's used in more places than just console printing, so it makes more sense to give it a more appropriate nanme and location.
* Fix incorrectly implemented con_setvar functionsGravatar Michael Smith 2023-04-281-12/+21
| | | | | | | | | | | | | | | | These were never actually used before or this would have been caught sooner, but as they're being used in some in-progress code this obviously needs fixed now. The virtual table indices in use were wrong for some engines due to the funny thing Windows does with reverse-ordered overloads. The code for building the plugin's own virtual tables explicitly accounts for this but calling into existing cvars failed to do so, due to a skill issue. This fix is kind of inelegant and stupid but making it elegant and non-stupid is less of a priority at the moment. It should happen eventually with future improvements to the gamedata system, for some definition of "should," "eventually," and "future."
* Fix deferred init for Portal 2 compatibilityGravatar Michael Smith 2023-01-151-1/+0
| | | | Thanks Bill for figuring out what the problem was.
* Move towards C23, improve events and vcall macrosGravatar Michael Smith 2022-09-131-25/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | Another big one. Here's a list of things: - Since the upcoming C23 standardises typeof(), use it as an extension for the time being in order to allow passing arbitrary types as macro/codegen parameters. It wouldn't have been a big leap to do this even without standardisation since it's apparently an easy extension to implement - and also, to be honest, this project is essentially glued to Clang anyway so who cares. - Likewise, bool, true and false are becoming pre-defined, so pre-pre-define them now in order to get the benefit of not having to remember one header everywhere. - Really ungodly/amazing vcall macro stuff now allows us to call C++ virtual functions like regular C functions. It's pretty cool! - Events can now take arbitrary parameters and come in two types: regular events and predicates. All this makes the base code even uglier but makes the feature implementation nicer. In other words, it places more of the cognitive burden on myself and less on other people who might want to contribute. This is a good tradeoff, because I'm a genius.
* Document some Portal 2 breakage that needs fixedGravatar Michael Smith 2022-07-231-0/+1
|
* Solve the error logging situationGravatar Michael Smith 2022-06-021-0/+3
|
* Clean up some random bits and bobsGravatar Michael Smith 2022-05-161-4/+2
|
* Properly finish refactoring con to use gamedataGravatar Michael Smith 2022-05-131-98/+65
|
* Further clean up engine API initialisationGravatar Michael Smith 2022-05-121-12/+14
|
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-21/+17
| | | | | | | | | | | | | | | - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
* Fix broken con_setvar*() functions - woopsy!Gravatar Michael Smith 2022-04-251-1/+2
|
* Replace udis86 with a very small x86 decoderGravatar Michael Smith 2022-04-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | hook_inline() uses the new x86_len() function to get instruction lengths instead of doing full-blown disassembly, which should be a tiny bit quicker, and also removes the next for about 90KiB of lookup tables and such in the final binary. The code-digging logic in demorecord is also rewritten to be opcode-based rather than mnenmonic based. In general, going forward the plan is to always rely on opcodes and thus avoid a bunch of disassembly work every plugin load. udis86 is still in the tree for now to provide dbg_asmdump(), but it's only compiled into debug builds and left out of releases completely. As such, the whole BSD licence statement is also gone from the distribution LICENCE files. There's now also a dbg_toghidra() which spits out a rebased address to look stuff up for proper reverse engineering, which might be more useful than dbg_asmdump() anyway. If nobody ends up using the latter ever again, udis86 could get chucked completely. We'll see. Also shoehorned into this commit are a couple more forgotten copyright year bumps and some general minor cleanup here and there, because I couldn't be bothered wading through all the diff hunks. Oh, and makebindist.bat now makes an effort to make the zip file timestamps predictable/reproducible. That should be a different commit for sure, but oh well too bad.
* Clean up gameinfo_init() and other random stuffGravatar Michael Smith 2022-03-241-7/+1
| | | | | | | | | | | | | | | - Just ask the engine for the game directory instead of doing the stupid argv sniffing hacks from the early days of trying to get the damn thing working. - Also add some other path variables, functions and whatnot, and do some other minor tidying up. - Also also, another damn copyright year, somebody please help me. Unfortunate negative effect off this change: con_init() no longer reports the game name, because it has to happen before gameinfo_init(). I've decided I don't really care, though.
* Support deferring cvar registrationGravatar Michael Smith 2022-03-201-16/+21
| | | | | | | | This allows stuff to be registered conditionally. Unfortunately cmeta is now truly the worst thing of all time, but cleaning it up isn't a huge priority. On the plus side, codegen actually got simpler.
* Spruce up text and fix some copyright yearsGravatar Michael Smith 2022-03-191-2/+2
| | | | Sometimes, you just want to Unicode.
* Very slightly tidy RTTI stuffGravatar Michael Smith 2022-01-181-8/+8
| | | | More handwavey Linux prep, nothing too significant.
* Fix Left 4 Dead 2 Survivors crashingGravatar Michael Smith 2022-01-171-3/+14
|
* Tidy up stubs, make vstdlib a stub, build on LinuxGravatar Michael Smith 2022-01-061-2/+4
| | | | | | Important note: it doesn't WORK on Linux, and there's tons of warnings and stuff, but it's easier to work on when all the compiler output and whatnot is there.
* Make convar init macro type-genericGravatar Michael Smith 2021-12-291-3/+1
| | | | | | | | | | | | | This removes the need to call atof() on each cvar on plugin load; now all that's required is the memory allocations for the string values. The syntax is also a bit nicer since numbers can just be numbers rather than quoted strings. Minor issue: specifying a string value that also happens to be numeric will break this since the numeric representation will be zero, but I can't see a reason this would ever happen. Also, add a DEF_CVAR_MAX just for completeness.
* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+533
With code from Bill. Thanks Bill!