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* Add cutscene skipping to L4D quick resetGravatar Michael Smith 2023-12-041-0/+1
* Fix CPlugin ABI on newer L4D2 versionsGravatar Michael Smith 2023-11-261-2/+11
* Perform very minor load/unload optimisationsGravatar Michael Smith 2023-08-301-0/+6
* Make various preparations for upcoming featuresGravatar Michael Smith 2023-08-021-0/+17
* Refactor the RGBA colour struct into engineapi.hGravatar Michael Smith 2023-05-041-1/+11
* Fix deferred init for Portal 2 compatibilityGravatar Michael Smith 2023-01-151-1/+1
* Add basic mouse input scalingGravatar Michael Smith 2022-12-251-0/+1
* Remove some dodgy whitespaceGravatar Michael Smith 2022-05-261-1/+1
* Further clean up engine API initialisationGravatar Michael Smith 2022-05-121-5/+6
* Add entity property finding and L4D warp testingGravatar Michael Smith 2022-05-031-4/+43
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-0/+101