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* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-14/+0
| | | | | | | | | | | | | | | - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-251-1/+2
| | | | Default gamedata values actually work the way they're supposed to now.
* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+13
With code from Bill. Thanks Bill!