index
:
mike/sst
master
Source Speedrun Tools: practice tools and handy features for Source Engine games
Michael Smith
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix dark L4D2 rendering on Intel integrated GPUs
Michael Smith
2022-04-25
1
-0
/
+27
*
Fix broken con_setvar*() functions - woopsy!
Michael Smith
2022-04-25
1
-1
/
+2
*
Reorganise and simplify demorec
Michael Smith
2022-04-24
1
-145
/
+188
*
Preemptively bump version to 0.3
Michael Smith
2022-04-24
2
-3
/
+3
*
Move WIN32_LEAN_AND_MEAN and NOMINMAX into flags
Michael Smith
2022-04-24
3
-6
/
+0
*
Replace udis86 with a very small x86 decoder
Michael Smith
2022-04-24
15
-127
/
+664
*
Remove some more unused chibicc bits
Michael Smith
2022-04-14
2
-254
/
+4
*
Fix some egregious and sloppy mistakes
Michael Smith
2022-04-06
3
-4
/
+5
*
Fix L4D1 and L4DS crash regressions
Michael Smith
2022-03-26
2
-2
/
+6
*
Add auto VDF installation
Michael Smith
2022-03-24
3
-0
/
+85
*
Clean up gameinfo_init() and other random stuff
Michael Smith
2022-03-24
9
-156
/
+145
*
Work around plugin unloading bug in old branches
Michael Smith
2022-03-23
1
-1
/
+70
*
Remove useless raw input multithreading
Michael Smith
2022-03-21
1
-24
/
+3
*
Add missing copyright header smiley face
Michael Smith
2022-03-21
1
-0
/
+16
*
Add m_rawinput reimplementation to replace RInput
Michael Smith
2022-03-21
3
-1
/
+205
*
Make inline hooking follow jumps
Michael Smith
2022-03-21
1
-4
/
+13
*
Support deferring cvar registration
Michael Smith
2022-03-20
5
-51
/
+94
*
Fix a couple of errata
Michael Smith
2022-03-19
1
-4
/
+3
*
Remove unused library mentions from 3p/README
Michael Smith
2022-03-19
1
-2
/
+0
*
Fix hook_inline() breaking after a single call
Willian Henrique
2022-03-19
1
-2
/
+4
*
Fix L4D1 v1.0 mat_monitorgamma flags for QoL
Hayden
2022-03-19
1
-0
/
+11
*
Spruce up text and fix some copyright years
Michael Smith
2022-03-19
31
-41
/
+41
*
Fix some old KV parser issues
Michael Smith
2022-03-19
4
-77
/
+142
*
Very slightly tidy RTTI stuff
Michael Smith
2022-01-18
3
-13
/
+44
*
Extend nag removal to L4DS too
Michael Smith
2022-01-18
1
-1
/
+1
*
Fix Left 4 Dead 2 Survivors crashing
Michael Smith
2022-01-17
3
-9
/
+24
*
Fix up more command flags
Michael Smith
2022-01-07
1
-7
/
+21
*
Fix mat_queue_mode *properly*
Michael Smith
2022-01-07
1
-13
/
+16
*
Fix a couple of other latent woopsies
Michael Smith
2022-01-06
2
-3
/
+4
*
Tidy up stubs, make vstdlib a stub, build on Linux
Michael Smith
2022-01-06
10
-53
/
+55
*
Fix stupid typo
Michael Smith
2022-01-06
1
-1
/
+1
*
Fix build scripts and codegen on Linux
Michael Smith
2022-01-06
2
-3
/
+13
*
Add Windows release automation and bump to v0.2
v0.2-BETA
Michael Smith
2021-12-30
2
-4
/
+4
*
Split up os.h, inline functions and fix some typos
Michael Smith
2021-12-30
7
-155
/
+183
*
Remove some unused files
Michael Smith
2021-12-29
6
-7270
/
+1
*
Make convar init macro type-generic
Michael Smith
2021-12-29
5
-9
/
+16
*
Add custom demo packet stuff
Michael Smith
2021-12-27
3
-5
/
+152
*
Add a basic L4D2 multicore rendering workaround
Michael Smith
2021-12-27
1
-0
/
+18
*
Reintroduce autojump code
Michael Smith
2021-12-27
3
-2
/
+155
*
Block the plugin nag dialog in newer L4D2 builds
Michael Smith
2021-12-27
1
-1
/
+50
*
Unhide useful commands and allow cheats in lobbies
Michael Smith
2021-12-26
4
-1
/
+84
*
Set sst_autorecord to 1 by default
v0.1-BETA
Michael Smith
2021-11-20
1
-1
/
+1
*
Initial public snapshot
Michael Smith
2021-11-20
64
-0
/
+22926