aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* Fix dark L4D2 rendering on Intel integrated GPUsGravatar Michael Smith 2022-04-251-0/+27
* Fix broken con_setvar*() functions - woopsy!Gravatar Michael Smith 2022-04-251-1/+2
* Reorganise and simplify demorecGravatar Michael Smith 2022-04-241-145/+188
* Preemptively bump version to 0.3Gravatar Michael Smith 2022-04-242-3/+3
* Move WIN32_LEAN_AND_MEAN and NOMINMAX into flagsGravatar Michael Smith 2022-04-243-6/+0
* Replace udis86 with a very small x86 decoderGravatar Michael Smith 2022-04-2415-127/+664
* Remove some more unused chibicc bitsGravatar Michael Smith 2022-04-142-254/+4
* Fix some egregious and sloppy mistakesGravatar Michael Smith 2022-04-063-4/+5
* Fix L4D1 and L4DS crash regressionsGravatar Michael Smith 2022-03-262-2/+6
* Add auto VDF installationGravatar Michael Smith 2022-03-243-0/+85
* Clean up gameinfo_init() and other random stuffGravatar Michael Smith 2022-03-249-156/+145
* Work around plugin unloading bug in old branchesGravatar Michael Smith 2022-03-231-1/+70
* Remove useless raw input multithreadingGravatar Michael Smith 2022-03-211-24/+3
* Add missing copyright header smiley faceGravatar Michael Smith 2022-03-211-0/+16
* Add m_rawinput reimplementation to replace RInputGravatar Michael Smith 2022-03-213-1/+205
* Make inline hooking follow jumpsGravatar Michael Smith 2022-03-211-4/+13
* Support deferring cvar registrationGravatar Michael Smith 2022-03-205-51/+94
* Fix a couple of errataGravatar Michael Smith 2022-03-191-4/+3
* Remove unused library mentions from 3p/READMEGravatar Michael Smith 2022-03-191-2/+0
* Fix hook_inline() breaking after a single callGravatar Willian Henrique 2022-03-191-2/+4
* Fix L4D1 v1.0 mat_monitorgamma flags for QoLGravatar Hayden 2022-03-191-0/+11
* Spruce up text and fix some copyright yearsGravatar Michael Smith 2022-03-1931-41/+41
* Fix some old KV parser issuesGravatar Michael Smith 2022-03-194-77/+142
* Very slightly tidy RTTI stuffGravatar Michael Smith 2022-01-183-13/+44
* Extend nag removal to L4DS tooGravatar Michael Smith 2022-01-181-1/+1
* Fix Left 4 Dead 2 Survivors crashingGravatar Michael Smith 2022-01-173-9/+24
* Fix up more command flagsGravatar Michael Smith 2022-01-071-7/+21
* Fix mat_queue_mode *properly*Gravatar Michael Smith 2022-01-071-13/+16
* Fix a couple of other latent woopsiesGravatar Michael Smith 2022-01-062-3/+4
* Tidy up stubs, make vstdlib a stub, build on LinuxGravatar Michael Smith 2022-01-0610-53/+55
* Fix stupid typoGravatar Michael Smith 2022-01-061-1/+1
* Fix build scripts and codegen on LinuxGravatar Michael Smith 2022-01-062-3/+13
* Add Windows release automation and bump to v0.2v0.2-BETAGravatar Michael Smith 2021-12-302-4/+4
* Split up os.h, inline functions and fix some typosGravatar Michael Smith 2021-12-307-155/+183
* Remove some unused filesGravatar Michael Smith 2021-12-296-7270/+1
* Make convar init macro type-genericGravatar Michael Smith 2021-12-295-9/+16
* Add custom demo packet stuffGravatar Michael Smith 2021-12-273-5/+152
* Add a basic L4D2 multicore rendering workaroundGravatar Michael Smith 2021-12-271-0/+18
* Reintroduce autojump codeGravatar Michael Smith 2021-12-273-2/+155
* Block the plugin nag dialog in newer L4D2 buildsGravatar Michael Smith 2021-12-271-1/+50
* Unhide useful commands and allow cheats in lobbiesGravatar Michael Smith 2021-12-264-1/+84
* Set sst_autorecord to 1 by defaultv0.1-BETAGravatar Michael Smith 2021-11-201-1/+1
* Initial public snapshotGravatar Michael Smith 2021-11-2064-0/+22926