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Source Speedrun Tools: practice tools and handy features for Source Engine games
Michael Smith
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Author
Age
Files
Lines
*
Fix GetEngineBuildNumber and entity property stuff
Michael Smith
2022-05-15
3
-8
/
+20
*
Properly finish refactoring con to use gamedata
Michael Smith
2022-05-13
1
-98
/
+65
*
Rerun L4D1 console spam fix after config loading
Michael Smith
2022-05-12
3
-0
/
+31
*
Further clean up engine API initialisation
Michael Smith
2022-05-12
5
-30
/
+37
*
Add a few more os-win32.h definitions for later
Michael Smith
2022-05-12
1
-0
/
+3
*
HOTFIX: Fix L4D2 2.0.0.0 crashing
v0.3-HOTFIX
Michael Smith
2022-05-06
3
-7
/
+13
*
Allow lowering fps_max in the Left 4 Deads
Michael Smith
2022-05-04
1
-0
/
+21
*
Cheat-protect sst_l4d_testwarp
Michael Smith
2022-05-04
1
-1
/
+1
*
Fix a woopsy and slightly tweak autorecord UX
Michael Smith
2022-05-04
2
-2
/
+8
*
Woops, go ahead and delete that testing code
Michael Smith
2022-05-03
1
-19
/
+1
*
Add entity property finding and L4D warp testing
Michael Smith
2022-05-03
16
-34
/
+661
*
Fix slashes being skipped in unquoted KV tokens
Michael Smith
2022-05-01
1
-2
/
+2
*
Don't bump the demo number if playing another demo
Michael Smith
2022-04-30
1
-9
/
+9
*
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-30
21
-314
/
+761
*
Fix a couple of bits of convar min/max brokenness
Michael Smith
2022-04-26
2
-5
/
+6
*
Reorganise sst.c, add Portal 1 game type
Michael Smith
2022-04-26
2
-102
/
+102
*
Fix GetCursorPos hook return value
Michael Smith
2022-04-26
1
-1
/
+1
*
Remove some superfluous headers
Michael Smith
2022-04-26
1
-2
/
+0
*
Fix loading in early L4D2 builds
Michael Smith
2022-04-26
1
-13
/
+11
*
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-25
8
-24
/
+149
*
Suppress L4D1 console spam
Hayden
2022-04-25
1
-0
/
+7
*
Organise general and game-specific fixes
Michael Smith
2022-04-25
2
-28
/
+36
*
Fix dark L4D2 rendering on Intel integrated GPUs
Michael Smith
2022-04-25
1
-0
/
+27
*
Fix broken con_setvar*() functions - woopsy!
Michael Smith
2022-04-25
1
-1
/
+2
*
Reorganise and simplify demorec
Michael Smith
2022-04-24
1
-145
/
+188
*
Preemptively bump version to 0.3
Michael Smith
2022-04-24
2
-3
/
+3
*
Move WIN32_LEAN_AND_MEAN and NOMINMAX into flags
Michael Smith
2022-04-24
3
-6
/
+0
*
Replace udis86 with a very small x86 decoder
Michael Smith
2022-04-24
15
-127
/
+664
*
Remove some more unused chibicc bits
Michael Smith
2022-04-14
2
-254
/
+4
*
Fix some egregious and sloppy mistakes
Michael Smith
2022-04-06
3
-4
/
+5
*
Fix L4D1 and L4DS crash regressions
Michael Smith
2022-03-26
2
-2
/
+6
*
Add auto VDF installation
Michael Smith
2022-03-24
3
-0
/
+85
*
Clean up gameinfo_init() and other random stuff
Michael Smith
2022-03-24
9
-156
/
+145
*
Work around plugin unloading bug in old branches
Michael Smith
2022-03-23
1
-1
/
+70
*
Remove useless raw input multithreading
Michael Smith
2022-03-21
1
-24
/
+3
*
Add missing copyright header smiley face
Michael Smith
2022-03-21
1
-0
/
+16
*
Add m_rawinput reimplementation to replace RInput
Michael Smith
2022-03-21
3
-1
/
+205
*
Make inline hooking follow jumps
Michael Smith
2022-03-21
1
-4
/
+13
*
Support deferring cvar registration
Michael Smith
2022-03-20
5
-51
/
+94
*
Fix a couple of errata
Michael Smith
2022-03-19
1
-4
/
+3
*
Remove unused library mentions from 3p/README
Michael Smith
2022-03-19
1
-2
/
+0
*
Fix hook_inline() breaking after a single call
Willian Henrique
2022-03-19
1
-2
/
+4
*
Fix L4D1 v1.0 mat_monitorgamma flags for QoL
Hayden
2022-03-19
1
-0
/
+11
*
Spruce up text and fix some copyright years
Michael Smith
2022-03-19
31
-41
/
+41
*
Fix some old KV parser issues
Michael Smith
2022-03-19
4
-77
/
+142
*
Very slightly tidy RTTI stuff
Michael Smith
2022-01-18
3
-13
/
+44
*
Extend nag removal to L4DS too
Michael Smith
2022-01-18
1
-1
/
+1
*
Fix Left 4 Dead 2 Survivors crashing
Michael Smith
2022-01-17
3
-9
/
+24
*
Fix up more command flags
Michael Smith
2022-01-07
1
-7
/
+21
*
Fix mat_queue_mode *properly*
Michael Smith
2022-01-07
1
-13
/
+16
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