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* Learn to spell correctlyGravatar Michael Smith 2024-01-211-4/+4
* Rethink mem_loadoffset, and consequently, kill itGravatar Michael Smith 2024-01-2111-43/+58
* Add a half-decent custom crosshairGravatar Michael Smith 2024-01-214-38/+218
* Add VGUI HUD overlay drawing featureGravatar Matthew Wozniak 2023-12-192-0/+266
* Cancel fast-forward after the player disconnectsGravatar Michael Smith 2023-12-173-10/+125
* Improve quickreset command descriptions a bitGravatar Michael Smith 2023-12-131-2/+2
* Add fast-forward gaps for checking item spawnsGravatar Michael Smith 2023-12-053-38/+122
* Add cutscene skipping to L4D quick resetGravatar Michael Smith 2023-12-047-52/+298
* Hook Key_Event instead of DispatchInputEvent in ACGravatar Willian Henrique 2023-11-261-24/+33
* Fix CPlugin ABI on newer L4D2 versionsGravatar Michael Smith 2023-11-262-10/+35
* Add a way to fast-forward game timeGravatar Matthew Wozniak 2023-11-262-0/+278
* Make L4D2 2147 gametype include all later versionsGravatar Michael Smith 2023-11-262-6/+6
* Perform very minor load/unload optimisationsGravatar Michael Smith 2023-08-3010-26/+36
* Only register portal colour cvars in PortalGravatar Michael Smith 2023-08-301-4/+8
* Remove vcruntime140.dll dependencyGravatar Michael Smith 2023-08-271-0/+48
* Fix msgpack sizing blundersGravatar Michael Smith 2023-08-272-4/+4
* Get things at least compiling under LinuxGravatar Michael Smith 2023-08-2716-119/+218
* Fix finding key binding list in some newer buildsGravatar Michael Smith 2023-08-041-1/+1
* Coerce all-uppercase titles to pseudo-titlecaseGravatar Michael Smith 2023-08-021-0/+15
* Filter out graphics backend window title suffixesGravatar Michael Smith 2023-08-021-2/+12
* Make various preparations for upcoming featuresGravatar Michael Smith 2023-08-0224-212/+1700
* Fix VDF creation for old branchesGravatar Michael Smith 2023-08-021-1/+7
* Fix another stupid fps_max exploitGravatar Michael Smith 2023-08-021-2/+2
* Fix another x86 case and add regression testsGravatar Michael Smith 2023-08-021-1/+1
* Update Monocypher yet again, to 4.0.1Gravatar Michael Smith 2023-06-223-2184/+2124
* Tweak feature sorting and fix a chibicc bugGravatar Michael Smith 2023-06-202-29/+11
* Fix L4D VGuiConnect/VGuiIsInitialized gamedataGravatar Willian Henrique 2023-06-151-1/+0
* Bump version to 0.6 and reset changelog stringGravatar Michael Smith 2023-06-122-13/+3
* Remove the terrible gameinfo.txt garbage at lastGravatar Michael Smith 2023-06-127-320/+109
* Add a stupid hack fix for the autojump cheat checkGravatar Michael Smith 2023-06-111-3/+14
* Add update changelog and bump zip dateGravatar Michael Smith 2023-06-101-1/+11
* Remove some paranoia about missing commandsGravatar Michael Smith 2023-06-103-18/+1
* Prune some comments and tidy up other minor thingsGravatar Michael Smith 2023-06-1026-162/+105
* Adapt vote reset code into fast campaign resettingGravatar Michael Smith 2023-06-039-174/+571
* Improve os_dlfile() interfaceGravatar Michael Smith 2023-05-213-13/+21
* Remove a couple more unused headers from nomuteGravatar Michael Smith 2023-05-211-2/+0
* Add command to reset L4D2 vote cooldownsGravatar Willian Henrique 2023-05-211-0/+134
* Support decoding a bunch of MMX/SSE instructionsGravatar Michael Smith 2023-05-211-88/+202
* Add some server entity code-crawling machineryGravatar Michael Smith 2023-05-173-0/+207
* Fix some woopsies I hastily pushed last nightGravatar Michael Smith 2023-05-171-12/+6
* Add snd_mute_losefocus backportGravatar Willian Henrique 2023-05-171-0/+108
* Add a hack for features to distinguish VDF loadingGravatar Michael Smith 2023-05-172-0/+6
* Do some pedantic spring cleaningGravatar Michael Smith 2023-05-1621-85/+77
* Somewhat expand on WIP ac.c stuffGravatar Michael Smith 2023-05-052-20/+58
* Implement APIs to control demo recordingGravatar Michael Smith 2023-05-052-3/+109
* Fix enabling and disabling addons in L4D1Gravatar Hayden K 2023-05-041-0/+5
* Improve L4D2 and Portal gametype detectionGravatar Willian Henrique 2023-05-042-11/+16
* Unhide cl_showdemooverlayGravatar Hayden K 2023-05-041-1/+2
* Refactor the RGBA colour struct into engineapi.hGravatar Michael Smith 2023-05-048-48/+47
* Fix x86.c for real this time, probably, hopefullyGravatar Michael Smith 2023-05-021-16/+24