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authorGravatar Matthew Wozniak <me@woz.blue> 2024-11-10 22:40:14 -0500
committerGravatar Matthew Wozniak <me@woz.blue> 2024-11-10 22:40:14 -0500
commitde0cd8796d835061898edb3ea89d9a3c84df859f (patch)
tree14c4fa26c9a2ca3ad470d43aaf0f7fe0b68a6e57 /render.h
parent09c6eab77771198f63860aa0c612b324d5ea09d5 (diff)
downloadrt-de0cd8796d835061898edb3ea89d9a3c84df859f.tar.gz
rt-de0cd8796d835061898edb3ea89d9a3c84df859f.zip
Small code changes; add ability to find audio functions and data.
Audio is weird. I've been working for a few days to figure out how to correctly render the audio but in that time I've done some other minor refactors so I figured I migth as well just push those. Audio should be coming soon, but no promises.
Diffstat (limited to 'render.h')
-rw-r--r--render.h20
1 files changed, 1 insertions, 19 deletions
diff --git a/render.h b/render.h
index 49ccce3..e437466 100644
--- a/render.h
+++ b/render.h
@@ -14,24 +14,6 @@
* PERFORMANCE OF THIS SOFTWARE.
*/
-#include "intdef.h"
-
-#include <mfapi.h>
-#include <mfidl.h>
-#include <mfreadwrite.h>
-
-bool render_init(int width, int height, int framerate, bool use_bitrate,
- int quality, const char *output_file, int qvs);
-
-struct renderctx {
- int width;
- int height;
- int fps;
- int bit_rate;
- GUID enc_format;
- GUID in_fmt;
- IMFSinkWriter *sink_writer;
- ulong stream_index;
-};
+bool render_init(void);
// vi: sw=4 ts=4 noet tw=80 cc=80