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const std = @import("std");
pub fn build(b: *std.Build) void {
// for now, this only supports 32 bit windows builds, so just build for that
// by default
const target = b.standardTargetOptions(.{ .default_target = .{
.os_tag = .windows,
.cpu_arch = .x86,
.abi = .msvc,
} });
const optimize = b.standardOptimizeOption(.{});
const hook = b.dependency("hook", .{});
const exe = b.addExecutable(.{
.name = "rt2",
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
}),
});
b.installArtifact(exe);
exe.root_module.addImport("hook", hook.module("hook"));
exe.linkSystemLibrary("kernel32");
exe.linkLibC();
exe.addIncludePath(b.path("../../../scoop/persist/vcpkg/installed/x86-windows-static/include"));
const system_libraries = [_][]const u8 {
"avcodec", "avutil", "avformat", "swscale", "vorbisfile", "libx264", "x265-static",
"swresample", "ws2_32", "mfuuid", "strmiids", "ole32", "user32", "bcrypt", "secur32",
"aom", "opus", "libmp3lame-static", "opus", "libmpghip-static",
};
for (system_libraries) |library| {
exe.linkSystemLibrary2(library, .{.preferred_link_mode = .static});
}
}
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