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author | 2025-02-07 14:22:37 -0500 | |
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committer | 2025-04-06 20:59:36 +0100 | |
commit | dc540372be9da686a3087843ae4ae5f038a3a9a0 (patch) | |
tree | 83467140166992d36977a90b307b92f1d6f501b4 /compile | |
parent | 98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff) | |
download | sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip |
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125.
Since renaming it doesn't currently break anything (and 2125 was a
fairly notable code shuffling update, given it was the first update with
a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'compile')
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