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author | 2025-02-07 14:22:37 -0500 | |
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committer | 2025-04-06 20:59:36 +0100 | |
commit | dc540372be9da686a3087843ae4ae5f038a3a9a0 (patch) | |
tree | 83467140166992d36977a90b307b92f1d6f501b4 /gamedata/vguimatsurface.txt | |
parent | 98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff) | |
download | sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip |
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125.
Since renaming it doesn't currently break anything (and 2125 was a
fairly notable code shuffling update, given it was the first update with
a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'gamedata/vguimatsurface.txt')
-rw-r--r-- | gamedata/vguimatsurface.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt index e35c125..dbb5891 100644 --- a/gamedata/vguimatsurface.txt +++ b/gamedata/vguimatsurface.txt @@ -29,16 +29,16 @@ vtidx_DrawPrintText vtidx_GetScreenSize OrangeBoxbased 37 L4D 37 - L4D2_2147plus 35 + L4D2_2125plus 35 # Unused: currently no good way to create custom fonts without leaking them #vtidx_CreateFont # OrangeBoxbased 64 # L4D 64 -# L4D2_2147plus 63 +# L4D2_2125plus 63 #vtidx_SetFontGlyphSet # OrangeBoxbased 65 # L4D 65 -# L4D2_2147plus 64 +# L4D2_2125plus 64 vtidx_GetFontTall OrangeBoxbased 67 L4D 67 |