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authorGravatar Hayden K <imaciidz@gmail.com> 2025-02-07 14:22:37 -0500
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-06 20:59:36 +0100
commitdc540372be9da686a3087843ae4ae5f038a3a9a0 (patch)
tree83467140166992d36977a90b307b92f1d6f501b4 /gamedata/vguimatsurface.txt
parent98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff)
downloadsst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz
sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125. Since renaming it doesn't currently break anything (and 2125 was a fairly notable code shuffling update, given it was the first update with a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'gamedata/vguimatsurface.txt')
-rw-r--r--gamedata/vguimatsurface.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt
index e35c125..dbb5891 100644
--- a/gamedata/vguimatsurface.txt
+++ b/gamedata/vguimatsurface.txt
@@ -29,16 +29,16 @@ vtidx_DrawPrintText
vtidx_GetScreenSize
OrangeBoxbased 37
L4D 37
- L4D2_2147plus 35
+ L4D2_2125plus 35
# Unused: currently no good way to create custom fonts without leaking them
#vtidx_CreateFont
# OrangeBoxbased 64
# L4D 64
-# L4D2_2147plus 63
+# L4D2_2125plus 63
#vtidx_SetFontGlyphSet
# OrangeBoxbased 65
# L4D 65
-# L4D2_2147plus 64
+# L4D2_2125plus 64
vtidx_GetFontTall
OrangeBoxbased 67
L4D 67