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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-17 01:39:10 +0100
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-17 20:02:18 +0100
commit8a669bc96ffdb9d0f6f54e464da11e3375c80a55 (patch)
tree569dac0cd082ad25e779a69f0bcceff5ca212bb1 /gamedata
parent0b40d4d9ea1cbfbb92795e0d6f26cf108f2dec5f (diff)
downloadsst-8a669bc96ffdb9d0f6f54e464da11e3375c80a55.tar.gz
sst-8a669bc96ffdb9d0f6f54e464da11e3375c80a55.zip
Add type-safety to virtual calls and accessors
This probably should have been the design from the start. It's still possible to use void pointers, and this is done in a couple of places for simplicity, but wherever possible, we have actual structs for things now. Additionally, in places where vtables are fiddled with, e.g. vtable hooks, we have actual struct definitions with vtable pointers so there's need for pointer-casting horror.
Diffstat (limited to 'gamedata')
-rw-r--r--gamedata/matchmaking.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/gamedata/matchmaking.txt b/gamedata/matchmaking.txt
index 2c93120..0713b56 100644
--- a/gamedata/matchmaking.txt
+++ b/gamedata/matchmaking.txt
@@ -1,6 +1,8 @@
# IMatchFramework
vtidx_GetMatchNetworkMsgController
L4D 10 # NOTE: probably same for aswarm or p2 except with IAppSystem shift
+
+# IMatchNetworkMsgController
vtidx_GetActiveGameServerDetails
L4D 1