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* Fix the infamous Swamp Fever "god mode glitch"Gravatar Hayden K 2025-04-071-0/+2
* Add L4D1_1015plus and L4D1_1022plus gametype tagsGravatar Hayden K 2025-04-061-1/+2
* Rename L4D2_2147plus gametype tag to L4D2_2125plusGravatar Hayden K 2025-04-062-6/+6
* Fix broken behaviour in the L4D2 addon systemGravatar Hayden K 2025-04-061-0/+2
* Add basic button input HUDGravatar Matthew Wozniak 2024-09-141-0/+12
* Improve the HUD API slightlyGravatar Michael Smith 2024-09-081-0/+3
* Improve L4D warp testing and add visualisationGravatar Willian Henrique 2024-08-302-0/+8
* Add very basic client console messaging for L4D2Gravatar Michael Smith 2024-08-291-2/+5
* Fix mkentprops for real this time, probablyGravatar Michael Smith 2024-08-291-1/+1
* Fix Teleport gamedata for sst_l4d_testwarp on L4D2Gravatar Michael Smith 2024-08-261-2/+2
* Fix PEntityOfEntIndex gamedata for Portal 4104Gravatar Matthew Wozniak 2024-08-231-1/+1
* Rewrite the gamedata and entprops systems entirelyGravatar Michael Smith 2024-08-2314-351/+291
* Hide custom crosshair in menus/load screensGravatar Michael Smith 2024-05-271-0/+13
* Add VGUI HUD overlay drawing featureGravatar Matthew Wozniak 2023-12-193-0/+102
* Cancel fast-forward after the player disconnectsGravatar Michael Smith 2023-12-171-0/+8
* Add gamedata for autojump in Portal 3420Gravatar Hayden K 2023-12-041-1/+5
* Fix Left 4 Dead Survivors crashGravatar Michael Smith 2023-12-041-2/+8
* Add cutscene skipping to L4D quick resetGravatar Michael Smith 2023-12-041-0/+10
* Add a way to fast-forward game timeGravatar Matthew Wozniak 2023-11-261-0/+20
* Change "plain" filetypes to the proper "text"Gravatar Michael Smith 2023-08-305-5/+5
* Add gamedata for mouse scaling in newest L4D1Gravatar Hayden K 2023-08-021-0/+1
* Add more GetEngineBuildNumber offsetsGravatar Willian Henrique 2023-06-201-3/+12
* Fix L4D VGuiConnect/VGuiIsInitialized gamedataGravatar Willian Henrique 2023-06-151-2/+2
* Adapt vote reset code into fast campaign resettingGravatar Michael Smith 2023-06-031-0/+11
* Add command to reset L4D2 vote cooldownsGravatar Willian Henrique 2023-05-211-0/+6
* Implement APIs to control demo recordingGravatar Michael Smith 2023-05-051-0/+1
* Fix deferred init for Portal 2 compatibilityGravatar Michael Smith 2023-01-151-1/+8
* Add basic mouse input scalingGravatar Michael Smith 2022-12-251-0/+8
* Add stuff to track keypressesGravatar Willian Henrique 2022-07-231-1/+7
* Properly solve load order issues via deferred initGravatar Michael Smith 2022-05-191-0/+3
* Add a quick stopgap hack for Portal purposesGravatar Michael Smith 2022-05-191-0/+1
* Fix GetEngineBuildNumber and entity property stuffGravatar Michael Smith 2022-05-151-4/+7
* Properly finish refactoring con to use gamedataGravatar Michael Smith 2022-05-134-4/+17
* HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIXGravatar Michael Smith 2022-05-062-4/+6
* Add entity property finding and L4D warp testingGravatar Michael Smith 2022-05-033-2/+75
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-0/+10
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-251-0/+8
* Add L4D:S CheckJumpButton index for autojumpGravatar Hayden 2022-03-191-0/+1
* Reintroduce autojump codeGravatar Michael Smith 2021-12-271-1/+1
* Initial public snapshotGravatar Michael Smith 2021-11-202-0/+25