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author | 2025-04-05 16:45:37 +0100 | |
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committer | 2025-04-06 20:59:36 +0100 | |
commit | 98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (patch) | |
tree | c910389ec84dc132c8fb8553aa80afe34850ad30 /gamedata | |
parent | 7ac57c976d95bce5a7a98e0f269e4cd3d61f3055 (diff) | |
download | sst-98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab.tar.gz sst-98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab.zip |
Reload inputhud fonts on resolution change
This checks off another bug that we knew about for ages and I never had
time to fix.
Note that I've since learned that font handles don't work the way I
assumed they did; things get cached and reused so there's no need to
worry about leaks. As such, we could probably revisit how fonts are done
here. However, the current implementation does work so that's
potentially a job for some future release after 0.9.
Diffstat (limited to 'gamedata')
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