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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-03-10 20:37:28 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-06 16:41:13 +0100
commitdaa55cade14146f04814cf8a7ad2028becf4db66 (patch)
tree62933a231e8068f4498596a9064f59e1a4842723 /src/engineapi.c
parent244fea664121acf12871ab5858a5fe95a2606b52 (diff)
downloadsst-daa55cade14146f04814cf8a7ad2028becf4db66.tar.gz
sst-daa55cade14146f04814cf8a7ad2028becf4db66.zip
Use C23 void-argument-free prototypes
In the future we can also consider moving to {} instead of {0} for initialisers, but my old Clang (16) doesn't support this, so it might be wise to wait longer on that one so people don't need too bleeding-edge of a compiler just to build this thing.
Diffstat (limited to 'src/engineapi.c')
-rw-r--r--src/engineapi.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engineapi.c b/src/engineapi.c
index 62a4eb1..a8f4167 100644
--- a/src/engineapi.c
+++ b/src/engineapi.c
@@ -118,7 +118,7 @@ bool engineapi_init(int pluginver) {
return true;
}
-void engineapi_lateinit(void) {
+void engineapi_lateinit() {
// from AM L4D2 SDK headers:
// > SENDPROP_VECTORELEM makes [the offset] negative to start with so we
// > can detect that and set the SPROP_IS_VECTOR_ELEM flag.