diff options
| author | 2025-10-11 03:09:35 +0100 | |
|---|---|---|
| committer | 2025-10-11 03:13:18 +0100 | |
| commit | 74f1309af5310fbfa346048f8ecfc7fe1e8a4571 (patch) | |
| tree | f2c8eb715e0caea090fb69abfeaeee1ca55d6d8a /src/gametype.h | |
| parent | b447f5879d0c4c49d72f167ed2cf0f1e44a52123 (diff) | |
| download | sst-74f1309af5310fbfa346048f8ecfc7fe1e8a4571.tar.gz sst-74f1309af5310fbfa346048f8ecfc7fe1e8a4571.zip | |
Improve gamedata codegen and fix spurious cases
The old GAMESPECIFIC mechanism had worked in practice but was
technically a little bit incorrect, oops.
Diffstat (limited to 'src/gametype.h')
| -rw-r--r-- | src/gametype.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gametype.h b/src/gametype.h index 5b9336b..4e2dc55 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -30,7 +30,7 @@ extern u32 _gametype_tag; ALL(2013) \ \ /* specific games with dedicated branches / engine changes */ \ - /* TODO(compat): detect dmomm, if only to fail (VEngineServer broke) */ \ + /* TODO(compat): dmomm seems to fail currently (VEngineServer broke?) */ \ WINDOWSONLY(DMoMM) \ WINDOWSONLY(L4D1) \ ALL(L4D2) \ |
