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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-10-11 03:09:35 +0100
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-10-11 03:13:18 +0100
commit74f1309af5310fbfa346048f8ecfc7fe1e8a4571 (patch)
treef2c8eb715e0caea090fb69abfeaeee1ca55d6d8a /src/gametype.h
parentb447f5879d0c4c49d72f167ed2cf0f1e44a52123 (diff)
downloadsst-74f1309af5310fbfa346048f8ecfc7fe1e8a4571.tar.gz
sst-74f1309af5310fbfa346048f8ecfc7fe1e8a4571.zip
Improve gamedata codegen and fix spurious cases
The old GAMESPECIFIC mechanism had worked in practice but was technically a little bit incorrect, oops.
Diffstat (limited to 'src/gametype.h')
-rw-r--r--src/gametype.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gametype.h b/src/gametype.h
index 5b9336b..4e2dc55 100644
--- a/src/gametype.h
+++ b/src/gametype.h
@@ -30,7 +30,7 @@ extern u32 _gametype_tag;
ALL(2013) \
\
/* specific games with dedicated branches / engine changes */ \
- /* TODO(compat): detect dmomm, if only to fail (VEngineServer broke) */ \
+ /* TODO(compat): dmomm seems to fail currently (VEngineServer broke?) */ \
WINDOWSONLY(DMoMM) \
WINDOWSONLY(L4D1) \
ALL(L4D2) \