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author | 2025-03-10 20:37:28 +0000 | |
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committer | 2025-04-06 16:41:13 +0100 | |
commit | daa55cade14146f04814cf8a7ad2028becf4db66 (patch) | |
tree | 62933a231e8068f4498596a9064f59e1a4842723 /src/hud.c | |
parent | 244fea664121acf12871ab5858a5fe95a2606b52 (diff) | |
download | sst-daa55cade14146f04814cf8a7ad2028becf4db66.tar.gz sst-daa55cade14146f04814cf8a7ad2028becf4db66.zip |
Use C23 void-argument-free prototypes
In the future we can also consider moving to {} instead of {0} for
initialisers, but my old Clang (16) doesn't support this, so it might be
wise to wait longer on that one so people don't need too bleeding-edge
of a compiler just to build this thing.
Diffstat (limited to 'src/hud.c')
-rw-r--r-- | src/hud.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -58,7 +58,7 @@ REQUIRE_GAMEDATA(vtidx_GetIScheme) // IScheme REQUIRE_GAMEDATA(vtidx_GetFont) -DEF_EVENT(HudPaint, void) +DEF_EVENT(HudPaint) // we just use ulongs for API, but keep a struct for vcalls to ensure we get the // right calling convention (x86 Windows/MSVC is funny about passing structs...) |