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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-03-10 20:37:28 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-06 16:41:13 +0100
commitdaa55cade14146f04814cf8a7ad2028becf4db66 (patch)
tree62933a231e8068f4498596a9064f59e1a4842723 /src/hud.c
parent244fea664121acf12871ab5858a5fe95a2606b52 (diff)
downloadsst-daa55cade14146f04814cf8a7ad2028becf4db66.tar.gz
sst-daa55cade14146f04814cf8a7ad2028becf4db66.zip
Use C23 void-argument-free prototypes
In the future we can also consider moving to {} instead of {0} for initialisers, but my old Clang (16) doesn't support this, so it might be wise to wait longer on that one so people don't need too bleeding-edge of a compiler just to build this thing.
Diffstat (limited to 'src/hud.c')
-rw-r--r--src/hud.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/hud.c b/src/hud.c
index 1e3c544..f95acbc 100644
--- a/src/hud.c
+++ b/src/hud.c
@@ -58,7 +58,7 @@ REQUIRE_GAMEDATA(vtidx_GetIScheme)
// IScheme
REQUIRE_GAMEDATA(vtidx_GetFont)
-DEF_EVENT(HudPaint, void)
+DEF_EVENT(HudPaint)
// we just use ulongs for API, but keep a struct for vcalls to ensure we get the
// right calling convention (x86 Windows/MSVC is funny about passing structs...)