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authorGravatar Hayden K <imaciidz@gmail.com> 2025-02-07 14:22:37 -0500
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-06 20:59:36 +0100
commitdc540372be9da686a3087843ae4ae5f038a3a9a0 (patch)
tree83467140166992d36977a90b307b92f1d6f501b4 /src/l4daddon.c
parent98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff)
downloadsst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz
sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125. Since renaming it doesn't currently break anything (and 2125 was a fairly notable code shuffling update, given it was the first update with a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'src/l4daddon.c')
-rw-r--r--src/l4daddon.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/l4daddon.c b/src/l4daddon.c
index 19c7a2f..30f68eb 100644
--- a/src/l4daddon.c
+++ b/src/l4daddon.c
@@ -35,7 +35,7 @@
#include "x86util.h"
FEATURE("Left 4 Dead 2 addon bugfixes")
-GAMESPECIFIC(L4D2_2147plus)
+GAMESPECIFIC(L4D2_2125plus)
REQUIRE_GAMEDATA(vtidx_ManageAddonsForActiveSession)
REQUIRE_GLOBAL(engclient)