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| author | 2025-02-07 14:22:37 -0500 | |
|---|---|---|
| committer | 2025-04-06 20:59:36 +0100 | |
| commit | dc540372be9da686a3087843ae4ae5f038a3a9a0 (patch) | |
| tree | 83467140166992d36977a90b307b92f1d6f501b4 /src/l4daddon.c | |
| parent | 98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff) | |
| download | sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip  | |
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125.
Since renaming it doesn't currently break anything (and 2125 was a
fairly notable code shuffling update, given it was the first update with
a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'src/l4daddon.c')
| -rw-r--r-- | src/l4daddon.c | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/src/l4daddon.c b/src/l4daddon.c index 19c7a2f..30f68eb 100644 --- a/src/l4daddon.c +++ b/src/l4daddon.c @@ -35,7 +35,7 @@  #include "x86util.h"  FEATURE("Left 4 Dead 2 addon bugfixes") -GAMESPECIFIC(L4D2_2147plus) +GAMESPECIFIC(L4D2_2125plus)  REQUIRE_GAMEDATA(vtidx_ManageAddonsForActiveSession)  REQUIRE_GLOBAL(engclient)  | 
