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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-25 19:40:20 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-25 19:44:59 +0000
commit447aa3e9d2983a8fd74e7f8371bf88ece291bd69 (patch)
tree7b4a5e84655fdb5f5f48f8b5e39160303bdc0434 /src
parent04b465b8914bb8a0965e137dd1a5bd14f2963482 (diff)
downloadsst-447aa3e9d2983a8fd74e7f8371bf88ece291bd69.tar.gz
sst-447aa3e9d2983a8fd74e7f8371bf88ece291bd69.zip
Fix input HUD crash in L4D gamesHEADv0.16-BETAmaster
I screwed up merging Evan's changes, and also didn't have that one REQUIRE_GAMEDATA for some reason, and also didn't test actually turning on the sst_inputhud cvar once everything had loaded fine in testing. Unlucky, I guess. Better testing might still have caught it.
Diffstat (limited to 'src')
-rw-r--r--src/hud.c1
-rw-r--r--src/sst.c1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/hud.c b/src/hud.c
index 0c5eea6..0c7c142 100644
--- a/src/hud.c
+++ b/src/hud.c
@@ -47,6 +47,7 @@ REQUIRE_GAMEDATA(vtidx_DrawPrintText)
REQUIRE_GAMEDATA(vtidx_GetScreenSize)
REQUIRE_GAMEDATA(vtidx_GetFontTall)
REQUIRE_GAMEDATA(vtidx_GetCharacterWidth)
+REQUIRE_GAMEDATA(vtidx_GetTextSize)
// CEngineVGui
REQUIRE_GAMEDATA(vtidx_GetPanel)
// vgui::Panel
diff --git a/src/sst.c b/src/sst.c
index 92b880f..6f8910e 100644
--- a/src/sst.c
+++ b/src/sst.c
@@ -270,6 +270,7 @@ static bool already_loaded = false, skip_unload = false;
// auto-update message. see below in do_featureinit()
static const char *updatenotes = "\
+* Fixed input HUD crash in L4D games introduced by previous release\n\
";
enum { // used in generated code, must line up with featmsgs arrays below