diff options
| -rw-r--r-- | gamedata/vguimatsurface.txt | 1 | ||||
| -rw-r--r-- | src/hud.c | 1 | ||||
| -rw-r--r-- | src/sst.c | 9 | ||||
| -rw-r--r-- | src/version.h | 4 | ||||
| -rw-r--r-- | tools/mkbindist.bat | 4 |
5 files changed, 9 insertions, 10 deletions
diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt index 13fb31b..ed9ed54 100644 --- a/gamedata/vguimatsurface.txt +++ b/gamedata/vguimatsurface.txt @@ -66,5 +66,6 @@ vtidx_GetTextSize OrangeBoxbased 72 Client014 2013 75 + L4D 72 # vi: sw=4 ts=4 noet tw=80 cc=80 @@ -47,6 +47,7 @@ REQUIRE_GAMEDATA(vtidx_DrawPrintText) REQUIRE_GAMEDATA(vtidx_GetScreenSize) REQUIRE_GAMEDATA(vtidx_GetFontTall) REQUIRE_GAMEDATA(vtidx_GetCharacterWidth) +REQUIRE_GAMEDATA(vtidx_GetTextSize) // CEngineVGui REQUIRE_GAMEDATA(vtidx_GetPanel) // vgui::Panel @@ -240,11 +240,11 @@ DEF_CCMD_HERE(sst_printversion, "Display plugin version information", 0) { // interested parties identify the version of SST used by just writing a dummy // cvar to the top of the demo. this will be removed later, once there's a less // stupid way of achieving the same goal. -#if VERSION_MAJOR != 0 || VERSION_MINOR != 15 +#if VERSION_MAJOR != 0 || VERSION_MINOR != 16 #error Need to change this manually, since gluegen requires it to be spelled \ out in DEF_CVAR - better yet, can we get rid of this yet? #endif -DEF_CVAR(__sst_0_15_beta, "", 0, CON_INIT_HIDDEN | CON_DEMO) +DEF_CVAR(__sst_0_16_beta, "", 0, CON_INIT_HIDDEN | CON_DEMO) // most plugin callbacks are unused - define dummy functions for each signature static void VCALLCONV nop_v_v(void *this) {} @@ -270,10 +270,7 @@ static bool already_loaded = false, skip_unload = false; // auto-update message. see below in do_featureinit() static const char *updatenotes = "\ -* Initial work-in-progress support for pre-Orange Box games (a.k.a \"Old Engine\")\n\ -* Support for the sst_portal_colourN commands in Portal 4104\n\ -* Fixed case conversion when game name is all upper case (e.g. HALF-LIFE 2)\n\ -* Various internal tweaks and cleanup\n\ +* Fixed input HUD crash in L4D games introduced by previous release\n\ "; enum { // used in generated code, must line up with featmsgs arrays below diff --git a/src/version.h b/src/version.h index 998e139..2680f79 100644 --- a/src/version.h +++ b/src/version.h @@ -1,5 +1,5 @@ #define NAME "SST" #define LONGNAME "Source Speedrun Tools Beta" #define VERSION_MAJOR 0 -#define VERSION_MINOR 15 -#define VERSION "0.15" +#define VERSION_MINOR 16 +#define VERSION "0.16" diff --git a/tools/mkbindist.bat b/tools/mkbindist.bat index 63883e8..a3a17c2 100644 --- a/tools/mkbindist.bat +++ b/tools/mkbindist.bat @@ -21,8 +21,8 @@ md TEMP-%name% || goto :end copy sst.dll TEMP-%name%\sst.dll || goto :end
copy dist\LICENCE.windows TEMP-%name%\LICENCE || goto :end
:: using midnight on release day to make zip deterministic! change on next release!
-powershell (Get-Item TEMP-%name%\sst.dll).LastWriteTime = new-object DateTime 2025, 11, 24, 0, 0, 0
-powershell (Get-Item TEMP-%name%\LICENCE).LastWriteTime = new-object DateTime 2025, 11, 24, 0, 0, 0
+powershell (Get-Item TEMP-%name%\sst.dll).LastWriteTime = new-object DateTime 2025, 11, 25, 0, 0, 0
+powershell (Get-Item TEMP-%name%\LICENCE).LastWriteTime = new-object DateTime 2025, 11, 25, 0, 0, 0
pushd TEMP-%name%
"%SEVENZIP%" a -mtc=off %name%.zip sst.dll LICENCE || goto :end
move %name%.zip ..\release\%name%.zip
|
