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mike/sst
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Source Speedrun Tools: practice tools and handy features for Source Engine games
Michael Smith
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Age
Files
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*
Fix an ironic misspelling
HEAD
v0.11-BETA
master
Michael Smith
6 days
1
-1
/
+1
*
Bump versions and dates yet again
Michael Smith
6 days
3
-7
/
+7
*
Fix the broken broken addon check fix
Michael Smith
6 days
1
-31
/
+24
*
Fix a stupid typo
Michael Smith
7 days
1
-1
/
+1
*
Fix L4D1 crash for yet another immediate bugfix release
v0.10-BETA
Michael Smith
8 days
4
-22
/
+8
*
Set the zip dates for the 0.9 release!
v0.9-BETA
Michael Smith
10 days
1
-2
/
+2
*
Improve the memcpy/memcmp functions a bit
Michael Smith
13 days
1
-8
/
+21
*
Fix some stale comments in build scripts
Michael Smith
13 days
2
-5
/
+1
*
Explain my code style (in far too many words)
Michael Smith
2025-05-01
2
-0
/
+854
*
Add some useful info printouts to debug builds
Michael Smith
2025-04-30
8
-52
/
+242
*
Fix all the brokenness I introduced to l4daddon
Michael Smith
2025-04-30
1
-34
/
+34
*
Add type-safety to virtual calls and accessors
Michael Smith
2025-04-17
28
-256
/
+269
*
Add missing REQUIRE_GAMEDATA things to demorec
Michael Smith
2025-04-16
2
-3
/
+8
*
Remove iflush() from inline hooking code
Michael Smith
2025-04-16
1
-21
/
+0
*
Rework API for inline hooking
Michael Smith
2025-04-16
12
-133
/
+232
*
Refrigerate one more error
Michael Smith
2025-04-16
1
-1
/
+1
*
Fix major idiocy in inputhud (and hud kinda)
Michael Smith
2025-04-16
2
-2
/
+5
*
Fix minor idiocy in msg.c
Michael Smith
2025-04-16
1
-2
/
+2
*
Enable trap-on-UB in debug builds
Michael Smith
2025-04-13
2
-2
/
+2
*
Update info in the readme and a few comments
Michael Smith
2025-04-12
5
-17
/
+23
*
Fix mistakes I made integrating Hayden's old code
Michael Smith
2025-04-09
2
-9
/
+9
*
Do the goto :end thing in mkbindist.bat too
Michael Smith
2025-04-08
1
-6
/
+8
*
Put some error paths in the fridge
Michael Smith
2025-04-08
4
-104
/
+115
*
Fix the infamous Swamp Fever "god mode glitch"
Hayden K
2025-04-07
3
-0
/
+19
*
Remove years from copyright headers
Michael Smith
2025-04-07
88
-126
/
+126
*
Fix quickreset not working on L4D1 Apartments
Hayden K
2025-04-07
2
-1
/
+3
*
Write the update notes for 0.9
Michael Smith
2025-04-06
1
-1
/
+12
*
Make Steam L4D1 demos backwards-compatible
Hayden K
2025-04-06
2
-0
/
+187
*
Add portable unreachable macro, just for fun
Michael Smith
2025-04-06
1
-2
/
+3
*
Tweak a couple of bits of whitespace
Michael Smith
2025-04-06
2
-2
/
+2
*
Add feature to remove the chat rate limit
Hayden K
2025-04-06
3
-0
/
+90
*
Add L4D1_1015plus and L4D1_1022plus gametype tags
Hayden K
2025-04-06
3
-3
/
+18
*
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Hayden K
2025-04-06
6
-10
/
+13
*
Reload inputhud fonts on resolution change
Michael Smith
2025-04-06
1
-7
/
+14
*
Pass screen width and height into HudPaint events
Michael Smith
2025-04-06
4
-12
/
+7
*
Inform users of incorrect usage of plugin_unload
Michael Smith
2025-04-06
1
-1
/
+20
*
Remove Wer* calls that crash under Wine/Proton
Michael Smith
2025-04-06
1
-18
/
+10
*
Fix broken behaviour in the L4D2 addon system
Hayden K
2025-04-06
7
-6
/
+274
*
Fix very stupid, very old mistake in fixes.c
Michael Smith
2025-04-06
1
-2
/
+6
*
Fix a couple of dumb typos in the fastspin library
Michael Smith
2025-04-06
1
-5
/
+3
*
Develop the msg chunklet further
Michael Smith
2025-04-06
2
-166
/
+638
*
Use C23 void-argument-free prototypes
Michael Smith
2025-04-06
35
-104
/
+104
*
Rewrite and redesign codegen and feature system
Michael Smith
2025-04-06
52
-1606
/
+1666
*
Lowercase the stupid file, Windows. ARGH.
Michael Smith
2024-10-01
1
-0
/
+0
*
Refine input HUD layouts
Michael Smith
2024-09-29
1
-63
/
+77
*
Add missing newlines to clientcon messages
Michael Smith
2024-09-28
1
-3
/
+3
*
Fix crash on exit when our raw input is used
Michael Smith
2024-09-28
1
-2
/
+3
*
Remove redundant and/or incorrect -municode flag
Michael Smith
2024-09-28
1
-3
/
+3
*
Enable rebuilding the plugin while it is loaded
Michael Smith
2024-09-28
2
-2
/
+20
*
Create and use macros to define accessor functions
Michael Smith
2024-09-28
5
-21
/
+116
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