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* Rename L4D2_2147plus gametype tag to L4D2_2125plusGravatar Hayden K 2025-04-061-3/+3
| | | | | | | Turns out the cvar we use to detect 2147 was actually added in 2125. Since renaming it doesn't currently break anything (and 2125 was a fairly notable code shuffling update, given it was the first update with a native Linux build of the game), it makes most sense to just do this.
* Improve the HUD API slightlyGravatar Michael Smith 2024-09-081-0/+3
| | | | | | | - Add text size measurement (for centring etc.). - Add a wchar_t equivalent since ushort would be wrong on Linux. Avoid actually using wchar.h because it's a big bloaty header, particularly on Windows.
* Rewrite the gamedata and entprops systems entirelyGravatar Michael Smith 2024-08-231-0/+49
This removes the horrible janky old KeyValues parser and replaces it with a couple of trivial ad-hoc text parsers. In doing so, make the format of the actual gamedata files more human-friendly too. We also gain support for nested SendTables in mkentprops, which are required to get at various things like player velocity. And, the actual string matching is made more efficient (or, at least, more scalable) by way of a cool radix tree thing which generates a bunch of switch cases on distinct characters.