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Source Speedrun Tools: practice tools and handy features for Source Engine games
Michael Smith
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Author
Age
Files
Lines
*
Add more GetEngineBuildNumber offsets
Willian Henrique
2023-06-20
1
-3
/
+12
*
Fix L4D VGuiConnect/VGuiIsInitialized gamedata
Willian Henrique
2023-06-15
1
-2
/
+2
*
Adapt vote reset code into fast campaign resetting
Michael Smith
2023-06-03
1
-0
/
+11
*
Add command to reset L4D2 vote cooldowns
Willian Henrique
2023-05-21
1
-0
/
+6
*
Implement APIs to control demo recording
Michael Smith
2023-05-05
1
-0
/
+1
*
Fix deferred init for Portal 2 compatibility
Michael Smith
2023-01-15
1
-1
/
+8
*
Add basic mouse input scaling
Michael Smith
2022-12-25
1
-0
/
+8
*
Add stuff to track keypresses
Willian Henrique
2022-07-23
1
-1
/
+7
*
Properly solve load order issues via deferred init
Michael Smith
2022-05-19
1
-0
/
+3
*
Add a quick stopgap hack for Portal purposes
Michael Smith
2022-05-19
1
-0
/
+1
*
Fix GetEngineBuildNumber and entity property stuff
Michael Smith
2022-05-15
1
-4
/
+7
*
Properly finish refactoring con to use gamedata
Michael Smith
2022-05-13
4
-4
/
+17
*
HOTFIX: Fix L4D2 2.0.0.0 crashing
v0.3-HOTFIX
Michael Smith
2022-05-06
2
-4
/
+6
*
Add entity property finding and L4D warp testing
Michael Smith
2022-05-03
3
-2
/
+75
*
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-30
1
-0
/
+10
*
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-25
1
-0
/
+8
*
Add L4D:S CheckJumpButton index for autojump
Hayden
2022-03-19
1
-0
/
+1
*
Reintroduce autojump code
Michael Smith
2021-12-27
1
-1
/
+1
*
Initial public snapshot
Michael Smith
2021-11-20
2
-0
/
+25