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path: root/src/build/mkgamedata.c
Commit message (Expand)AuthorAgeFilesLines
* Put some error paths in the fridgeGravatar Michael Smith 2025-04-081-19/+23
* Remove years from copyright headersGravatar Michael Smith 2025-04-071-1/+1
* Use C23 void-argument-free prototypesGravatar Michael Smith 2025-04-061-2/+2
* Rewrite and redesign codegen and feature systemGravatar Michael Smith 2025-04-061-7/+38
* Rewrite the gamedata and entprops systems entirelyGravatar Michael Smith 2024-08-231-157/+188
* Revise syntax macros and add a ton of branch hintsGravatar Michael Smith 2024-08-231-1/+1
* Rework OS abstractionsGravatar Michael Smith 2024-08-221-4/+4
* Get things at least compiling under LinuxGravatar Michael Smith 2023-08-271-1/+1
* Move towards C23, improve events and vcall macrosGravatar Michael Smith 2022-09-131-1/+0
* Fix dodgy "has" initialisation case in mkgamedataGravatar Michael Smith 2022-07-231-6/+6
* Add entity property finding and L4D warp testingGravatar Michael Smith 2022-05-031-1/+1
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-129/+129
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-251-7/+13
* Fix some old KV parser issuesGravatar Michael Smith 2022-03-191-5/+6
* Fix build scripts and codegen on LinuxGravatar Michael Smith 2022-01-061-1/+1
* Split up os.h, inline functions and fix some typosGravatar Michael Smith 2021-12-301-1/+1
* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+238