diff options
| author | 2025-11-25 19:40:20 +0000 | |
|---|---|---|
| committer | 2025-11-25 19:44:59 +0000 | |
| commit | 447aa3e9d2983a8fd74e7f8371bf88ece291bd69 (patch) | |
| tree | 7b4a5e84655fdb5f5f48f8b5e39160303bdc0434 /gamedata | |
| parent | 04b465b8914bb8a0965e137dd1a5bd14f2963482 (diff) | |
| download | sst-0.16-BETA.tar.gz sst-0.16-BETA.zip | |
Fix input HUD crash in L4D gamesHEADv0.16-BETAmaster
I screwed up merging Evan's changes, and also didn't have that one
REQUIRE_GAMEDATA for some reason, and also didn't test actually turning
on the sst_inputhud cvar once everything had loaded fine in testing.
Unlucky, I guess. Better testing might still have caught it.
Diffstat (limited to 'gamedata')
| -rw-r--r-- | gamedata/vguimatsurface.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt index 13fb31b..ed9ed54 100644 --- a/gamedata/vguimatsurface.txt +++ b/gamedata/vguimatsurface.txt @@ -66,5 +66,6 @@ vtidx_GetTextSize OrangeBoxbased 72 Client014 2013 75 + L4D 72 # vi: sw=4 ts=4 noet tw=80 cc=80 |
