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mike/sst
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Source Speedrun Tools: practice tools and handy features for Source Engine games
Michael Smith
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Age
Files
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*
Prepare update string and set zip date for 0.14
HEAD
v0.14-BETA
master
Michael Smith
3 days
2
-4
/
+3
*
Add a way to cancel "ISG" in Portal runs
Willian Henrique
3 days
4
-2
/
+165
*
Fix indexing edge case in mkgamedata
Michael Smith
3 days
1
-1
/
+3
*
Add memset to wincrt.c
Michael Smith
3 days
1
-0
/
+17
*
Abstract over con_var layout changes from OE to NE
Michael Smith
10 days
7
-64
/
+108
*
Separate our command callbacks from Source's
Michael Smith
10 days
9
-55
/
+53
*
Bump version to 0.14 for the next release cycle
Michael Smith
10 days
2
-4
/
+4
*
Prep 0.13 release... already
v0.13-BETA
Michael Smith
2025-06-08
3
-8
/
+8
*
Improve the plugin_load/plugin_unload hooks
Michael Smith
2025-06-07
2
-43
/
+50
*
Mildly optimise some console variable stuff
Michael Smith
2025-06-06
2
-35
/
+28
*
Add some WinDbg helpers and tidy up the README
Michael Smith
2025-06-04
8
-6
/
+121
*
Fix features continuing to init when preinit fails
Michael Smith
2025-06-03
1
-4
/
+4
*
Set up for a 0.12 release
v0.12-BETA
Michael Smith
2025-06-01
3
-7
/
+8
*
Check for a null srvdll in sst_dbg_sendtables
Michael Smith
2025-06-01
1
-0
/
+4
*
Fix bad returns missed in the feature init rewrite
Michael Smith
2025-06-01
3
-5
/
+5
*
Fix broken condition for hiding failed features
Michael Smith
2025-05-30
1
-3
/
+6
*
Fix an ironic misspelling
v0.11-BETA
Michael Smith
2025-05-11
1
-1
/
+1
*
Bump versions and dates yet again
Michael Smith
2025-05-11
3
-7
/
+7
*
Fix the broken broken addon check fix
Michael Smith
2025-05-11
1
-31
/
+24
*
Fix a stupid typo
Michael Smith
2025-05-10
1
-1
/
+1
*
Fix L4D1 crash for yet another immediate bugfix release
v0.10-BETA
Michael Smith
2025-05-09
4
-22
/
+8
*
Set the zip dates for the 0.9 release!
v0.9-BETA
Michael Smith
2025-05-07
1
-2
/
+2
*
Improve the memcpy/memcmp functions a bit
Michael Smith
2025-05-05
1
-8
/
+21
*
Fix some stale comments in build scripts
Michael Smith
2025-05-05
2
-5
/
+1
*
Explain my code style (in far too many words)
Michael Smith
2025-05-01
2
-0
/
+854
*
Add some useful info printouts to debug builds
Michael Smith
2025-04-30
8
-52
/
+242
*
Fix all the brokenness I introduced to l4daddon
Michael Smith
2025-04-30
1
-34
/
+34
*
Add type-safety to virtual calls and accessors
Michael Smith
2025-04-17
28
-256
/
+269
*
Add missing REQUIRE_GAMEDATA things to demorec
Michael Smith
2025-04-16
2
-3
/
+8
*
Remove iflush() from inline hooking code
Michael Smith
2025-04-16
1
-21
/
+0
*
Rework API for inline hooking
Michael Smith
2025-04-16
12
-133
/
+232
*
Refrigerate one more error
Michael Smith
2025-04-16
1
-1
/
+1
*
Fix major idiocy in inputhud (and hud kinda)
Michael Smith
2025-04-16
2
-2
/
+5
*
Fix minor idiocy in msg.c
Michael Smith
2025-04-16
1
-2
/
+2
*
Enable trap-on-UB in debug builds
Michael Smith
2025-04-13
2
-2
/
+2
*
Update info in the readme and a few comments
Michael Smith
2025-04-12
5
-17
/
+23
*
Fix mistakes I made integrating Hayden's old code
Michael Smith
2025-04-09
2
-9
/
+9
*
Do the goto :end thing in mkbindist.bat too
Michael Smith
2025-04-08
1
-6
/
+8
*
Put some error paths in the fridge
Michael Smith
2025-04-08
4
-104
/
+115
*
Fix the infamous Swamp Fever "god mode glitch"
Hayden K
2025-04-07
3
-0
/
+19
*
Remove years from copyright headers
Michael Smith
2025-04-07
88
-126
/
+126
*
Fix quickreset not working on L4D1 Apartments
Hayden K
2025-04-07
2
-1
/
+3
*
Write the update notes for 0.9
Michael Smith
2025-04-06
1
-1
/
+12
*
Make Steam L4D1 demos backwards-compatible
Hayden K
2025-04-06
2
-0
/
+187
*
Add portable unreachable macro, just for fun
Michael Smith
2025-04-06
1
-2
/
+3
*
Tweak a couple of bits of whitespace
Michael Smith
2025-04-06
2
-2
/
+2
*
Add feature to remove the chat rate limit
Hayden K
2025-04-06
3
-0
/
+90
*
Add L4D1_1015plus and L4D1_1022plus gametype tags
Hayden K
2025-04-06
3
-3
/
+18
*
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Hayden K
2025-04-06
6
-10
/
+13
*
Reload inputhud fonts on resolution change
Michael Smith
2025-04-06
1
-7
/
+14
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